133 lines
3.1 KiB
C#
133 lines
3.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dread warhorse corpse")]
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public class DreadWarhorse : BaseMount
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{
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[Constructable]
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public DreadWarhorse()
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: this("a dread warhorse")
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{
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}
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[Constructable]
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public DreadWarhorse(string name)
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: base(name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = 0xA8;
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BodyValue = 116;
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Hue = 1175;
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SetStr(500, 555);
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SetDex(89, 125);
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SetInt(100, 160);
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SetHits(555, 650);
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SetDamage(20, 26);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 20, 40);
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SetResistance(ResistanceType.Cold, 20, 40);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 15.2, 19.3);
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SetSkill(SkillName.Magery, 39.5, 49.5);
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SetSkill(SkillName.MagicResist, 91.4, 93.4);
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SetSkill(SkillName.Tactics, 108.1, 110.0);
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SetSkill(SkillName.Wrestling, 97.3, 98.2);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 108.0;
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}
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public DreadWarhorse(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 5;
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}
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Barbed;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override int GetAngerSound()
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{
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if (!Controlled)
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return 0x16A;
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return base.GetAngerSound();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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SetDamageType(ResistanceType.Physical, 40);
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}
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}
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}
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}
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