80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a cyclopean corpse")]
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public class Cyclops : BaseCreature
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{
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[Constructable]
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public Cyclops()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a cyclopean warrior";
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this.Body = 75;
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this.BaseSoundID = 604;
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this.SetStr(336, 385);
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this.SetDex(96, 115);
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this.SetInt(31, 55);
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this.SetHits(202, 231);
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this.SetMana(0);
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this.SetDamage(7, 23);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 45, 50);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 25, 35);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 60.3, 105.0);
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this.SetSkill(SkillName.Tactics, 80.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 80.1, 90.0);
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this.Fame = 4500;
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this.Karma = -4500;
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this.VirtualArmor = 48;
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}
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public Cyclops(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 3;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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this.AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |