209 lines
5.3 KiB
C#
209 lines
5.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a cu sidhe corpse")]
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public class CuSidhe : BaseMount
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{
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public override double HealChance { get { return 1.0; } }
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[Constructable]
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public CuSidhe()
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: this("a cu sidhe")
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{
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}
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[Constructable]
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public CuSidhe(string name)
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: base(name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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double chance = Utility.RandomDouble() * 23301;
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if (chance <= 1)
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Hue = 0x489;
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else if (chance < 50)
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Hue = Utility.RandomList(0x657, 0x515, 0x4B1, 0x481, 0x482, 0x455);
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else if (chance < 500)
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Hue = Utility.RandomList(0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527);
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SetStr(1200, 1225);
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SetDex(150, 170);
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SetInt(250, 285);
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SetHits(1010, 1275);
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SetDamage(21, 28);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 50, 65);
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SetResistance(ResistanceType.Fire, 25, 45);
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SetResistance(ResistanceType.Cold, 70, 85);
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SetResistance(ResistanceType.Poison, 30, 50);
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SetResistance(ResistanceType.Energy, 70, 85);
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SetSkill(SkillName.Wrestling, 90.1, 96.8);
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SetSkill(SkillName.Tactics, 90.3, 99.3);
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SetSkill(SkillName.MagicResist, 75.3, 90.0);
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SetSkill(SkillName.Anatomy, 65.5, 69.4);
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SetSkill(SkillName.Healing, 72.2, 98.9);
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Fame = 5000; //Guessing here
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Karma = 5000; //Guessing here
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 101.1;
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PackGold(500, 800);
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public CuSidhe(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get { return 5; }
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override bool StatLossAfterTame
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override int Meat
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{
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get
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{
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return 3;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosFilthyRich, 5);
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}
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public override void OnAfterTame(Mobile tamer)
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{
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if (Owners.Count == 0 && PetTrainingHelper.Enabled)
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{
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if (RawStr > 0)
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RawStr = (int)Math.Max(1, RawStr * 0.5);
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if (RawDex > 0)
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RawDex = (int)Math.Max(1, RawDex * 0.5);
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if (HitsMaxSeed > 0)
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HitsMaxSeed = (int)Math.Max(1, HitsMaxSeed * 0.5);
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Hits = Math.Min(HitsMaxSeed, Hits);
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Stam = Math.Min(RawDex, Stam);
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}
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else
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{
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base.OnAfterTame(tamer);
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Race != Race.Elf && from == ControlMaster && from.IsPlayer())
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{
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Item pads = from.FindItemOnLayer(Layer.Shoes);
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if (pads is PadsOfTheCuSidhe)
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from.SendLocalizedMessage(1071981); // Your boots allow you to mount the Cu Sidhe.
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else
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{
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from.SendLocalizedMessage(1072203); // Only Elves may use
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return;
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}
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}
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base.OnDoubleClick(from);
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}
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public override int GetIdleSound()
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{
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return 0x577;
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}
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public override int GetAttackSound()
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{
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return 0x576;
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}
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public override int GetAngerSound()
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{
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return 0x578;
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}
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public override int GetHurtSound()
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{
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return 0x576;
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}
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public override int GetDeathSound()
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{
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return 0x579;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)3); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 3 && Controlled && RawStr >= 1200 && ControlSlots == ControlSlotsMin)
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{
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Server.SkillHandlers.AnimalTaming.ScaleStats(this, 0.5);
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}
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if (version < 1 && Name == "a Cu Sidhe")
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Name = "a cu sidhe";
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if (version == 1)
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{
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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}
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}
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}
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