105 lines
2.5 KiB
C#
105 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a bone demon corpse")]
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public class BoneDemon : BaseCreature
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{
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[Constructable]
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public BoneDemon()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a bone demon";
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Body = 308;
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BaseSoundID = 0x48D;
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SetStr(1000);
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SetDex(151, 175);
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SetInt(171, 220);
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SetHits(3600);
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SetDamage(34, 36);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 75);
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SetResistance(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Cold, 90);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 60);
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SetSkill(SkillName.Wrestling, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.DetectHidden, 100.0);
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SetSkill(SkillName.Magery, 77.6, 87.5);
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SetSkill(SkillName.EvalInt, 77.6, 87.5);
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SetSkill(SkillName.Meditation, 100.0);
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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}
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public BoneDemon(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.SE;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return Core.SE;
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}
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}
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public override bool AreaPeaceImmune
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{
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get
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{
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return Core.SE;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 8);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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