182 lines
4.7 KiB
C#
182 lines
4.7 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a betrayer corpse")]
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public class Betrayer : BaseCreature
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{
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private DateTime m_NextAbilityTime;
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[Constructable]
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public Betrayer()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a betrayer";
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Body = 767;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 50.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 65;
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SpeechHue = Utility.RandomDyedHue();
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PackItem(new PowerCrystal());
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if (0.02 > Utility.RandomDouble())
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PackItem(new BlackthornWelcomeBook());
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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SetSpecialAbility(SpecialAbility.ColossalBlow);
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}
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public Betrayer(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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else
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override void OnActionCombat()
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{
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Mobile combatant = Combatant as Mobile;
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if (DateTime.UtcNow < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
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return;
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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if (Utility.RandomBool())
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{
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FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
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PlaySound(0x1DE);
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IPooledEnumerable eable = GetMobilesInRange(2);
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foreach (Mobile m in eable)
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{
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if (m != this && IsEnemy(m))
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{
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m.ApplyPoison(this, Poison.Deadly);
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}
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}
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eable.Free();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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