109 lines
2.7 KiB
C#
109 lines
2.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a balron corpse")]
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public class Balron : BaseCreature
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{
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[Constructable]
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public Balron()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("balron");
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Body = 40;
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BaseSoundID = 357;
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SetStr(986, 1185);
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SetDex(177, 255);
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SetInt(151, 250);
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SetHits(592, 711);
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SetDamage(22, 29);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 25.1, 50.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 95.5, 100.0);
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SetSkill(SkillName.Meditation, 25.1, 50.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 90;
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PackItem(new Longsword());
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}
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public Balron(Serial serial)
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: base(serial)
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{
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}
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public override bool CanFly
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{
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get { return true; }
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Deadly;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 2);
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this.AddLoot(LootPack.Rich);
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this.AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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