Files
abysmal-isle/Scripts/Mobiles/Normal/AbysmalHorror.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

127 lines
3.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an abyssmal horror corpse")]
public class AbysmalHorror : BaseCreature
{
[Constructable]
public AbysmalHorror()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "an abyssmal horror";
Body = 312;
BaseSoundID = 0x451;
SetStr(401, 420);
SetDex(81, 90);
SetInt(401, 420);
SetHits(6000);
SetDamage(13, 17);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Cold, 50, 55);
SetResistance(ResistanceType.Poison, 60, 65);
SetResistance(ResistanceType.Energy, 77, 80);
SetSkill(SkillName.Wrestling, 84.1, 88.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.MagicResist, 117.6, 120.0);
SetSkill(SkillName.Poisoning, 70.0, 80.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Magery, 112.6, 117.5);
SetSkill(SkillName.EvalInt, 200.0);
SetSkill(SkillName.Meditation, 200.0);
SetSkill(SkillName.Necromancy, 120.0);
SetSkill(SkillName.SpiritSpeak, 120.0);
SetSkill(SkillName.Focus, 10.0, 20.0);
Fame = 26000;
Karma = -26000;
VirtualArmor = 54;
SetWeaponAbility(WeaponAbility.MortalStrike);
SetWeaponAbility(WeaponAbility.WhirlwindAttack);
SetWeaponAbility(WeaponAbility.Block);
//Arcane Pyromancy
}
public AbysmalHorror(Serial serial)
: base(serial)
{
}
public override bool CanFlee { get { return false; } }
public override bool IgnoreYoungProtection
{
get
{
return Core.ML;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool AreaPeaceImmune
{
get
{
return Core.SE;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}