131 lines
4.3 KiB
C#
131 lines
4.3 KiB
C#
using System;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute(0xA57, 0xA58, 0xA59)]
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public class Bedroll : Item
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{
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[Constructable]
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public Bedroll()
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: base(0xA57)
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{
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this.Weight = 5.0;
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}
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public Bedroll(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.Parent != null || !this.VerifyMove(from))
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return;
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if (!from.InRange(this, 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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if (this.ItemID == 0xA57) // rolled
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{
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Direction dir = PlayerMobile.GetDirection4(from.Location, this.Location);
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if (dir == Direction.North || dir == Direction.South)
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this.ItemID = 0xA55;
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else
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this.ItemID = 0xA56;
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}
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else // unrolled
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{
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this.ItemID = 0xA57;
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if (!from.HasGump(typeof(LogoutGump)))
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{
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CampfireEntry entry = Campfire.GetEntry(from);
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if (entry != null && entry.Safe)
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from.SendGump(new LogoutGump(entry, this));
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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private class LogoutGump : Gump
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{
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private readonly Timer m_CloseTimer;
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private readonly CampfireEntry m_Entry;
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private readonly Bedroll m_Bedroll;
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public LogoutGump(CampfireEntry entry, Bedroll bedroll)
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: base(100, 0)
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{
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this.m_Entry = entry;
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this.m_Bedroll = bedroll;
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this.m_CloseTimer = Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(CloseGump));
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this.AddBackground(0, 0, 400, 350, 0xA28);
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this.AddHtmlLocalized(100, 20, 200, 35, 1011015, false, false); // <center>Logging out via camping</center>
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/* Using a bedroll in the safety of a camp will log you out of the game safely.
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* If this is what you wish to do choose CONTINUE and you will be logged out.
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* Otherwise, select the CANCEL button to avoid logging out at this time.
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* The camp will remain secure for 10 seconds at which time this window will close
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* and you not be logged out.
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*/
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this.AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
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this.AddButton(45, 298, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(80, 300, 110, 35, 1011011, false, false); // CONTINUE
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this.AddButton(200, 298, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(235, 300, 110, 35, 1011012, false, false); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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PlayerMobile pm = this.m_Entry.Player;
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this.m_CloseTimer.Stop();
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if (Campfire.GetEntry(pm) != this.m_Entry)
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return;
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if (info.ButtonID == 1 && this.m_Entry.Safe && this.m_Bedroll.Parent == null && this.m_Bedroll.IsAccessibleTo(pm) &&
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this.m_Bedroll.VerifyMove(pm) && this.m_Bedroll.Map == pm.Map && pm.InRange(this.m_Bedroll, 2))
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{
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pm.PlaceInBackpack(this.m_Bedroll);
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pm.BedrollLogout = true;
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sender.Dispose();
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}
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Campfire.RemoveEntry(this.m_Entry);
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}
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private void CloseGump()
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{
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Campfire.RemoveEntry(this.m_Entry);
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this.m_Entry.Player.CloseGump(typeof(LogoutGump));
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}
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}
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}
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} |