137 lines
3.7 KiB
C#
137 lines
3.7 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class UnholyBone : Item, ICarvable
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{
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private SpawnTimer m_Timer;
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[Constructable]
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public UnholyBone()
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: base(0xF7E)
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{
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Movable = false;
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Hue = 0x497;
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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public UnholyBone(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName
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{
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get
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{
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return "unholy bone";
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}
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}
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public bool Carve(Mobile from, Item item)
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{
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Effects.PlaySound(this.GetWorldLocation(), this.Map, 0x48F);
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Effects.SendLocationEffect(this.GetWorldLocation(), this.Map, 0x3728, 10, 10, 0, 0);
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if (0.3 > Utility.RandomDouble())
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{
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from.SendLocalizedMessage(1114322); // You destroy the bone pile.
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Gold gold = new Gold(25, 100);
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gold.MoveToWorld(this.GetWorldLocation(), this.Map);
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this.Delete();
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this.m_Timer.Stop();
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}
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else
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{
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from.SendLocalizedMessage(1114323); // You damage the bone pile.
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Timer = new SpawnTimer(this);
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this.m_Timer.Start();
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}
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private class SpawnTimer : Timer
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{
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private readonly Item m_Item;
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public SpawnTimer(Item item)
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: base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
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{
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this.Priority = TimerPriority.FiftyMS;
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this.m_Item = item;
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}
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protected override void OnTick()
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{
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if (this.m_Item.Deleted)
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return;
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Mobile spawn;
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switch ( Utility.Random(12) )
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{
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default:
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case 0:
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spawn = new Skeleton();
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break;
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case 1:
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spawn = new Zombie();
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break;
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case 2:
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spawn = new Wraith();
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break;
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case 3:
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spawn = new Spectre();
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break;
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case 4:
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spawn = new Ghoul();
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break;
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case 5:
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spawn = new Mummy();
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break;
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case 6:
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spawn = new Bogle();
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break;
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case 7:
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spawn = new RottingCorpse();
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break;
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case 8:
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spawn = new BoneKnight();
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break;
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case 9:
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spawn = new SkeletalKnight();
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break;
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case 10:
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spawn = new Lich();
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break;
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case 11:
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spawn = new LichLord();
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break;
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}
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spawn.MoveToWorld(this.m_Item.Location, this.m_Item.Map);
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this.m_Item.Delete();
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}
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}
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}
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} |