133 lines
3.5 KiB
C#
133 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Tyball Shadow corpse")]
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public class TyballsShadow : BaseCreature
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{
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[Constructable]
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public TyballsShadow()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Body = 0x190;
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Hue = 0x4001;
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Female = false;
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Name = "Tyball's Shadow";
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SetStr(400, 450);
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SetDex(210, 250);
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SetInt(310, 330);
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SetHits(2800, 3000);
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SetDamage(20, 25);
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType(ResistanceType.Energy, 25);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 70);
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SetResistance(ResistanceType.Fire, 70);
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SetResistance(ResistanceType.Cold, 70);
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SetResistance(ResistanceType.Poison, 70);
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SetResistance(ResistanceType.Energy, 70);
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SetSkill(SkillName.Magery, 100.0);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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SetWearable(new ShroudOfTheCondemned(), -1, 0.1);
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 65;
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}
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public TyballsShadow(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return true;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override bool Uncalmable
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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}
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public override void OnDeath(Container c)
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{
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if (Map == Map.TerMur)
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{
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List<DamageStore> rights = GetLootingRights();
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List<Mobile> toGive = new List<Mobile>();
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for (int i = rights.Count - 1; i >= 0; --i)
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{
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DamageStore ds = rights[i];
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if (ds.m_HasRight)
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toGive.Add(ds.m_Mobile);
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}
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if (toGive.Count > 0)
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toGive[Utility.Random(toGive.Count)].AddToBackpack(new YellowKey1());
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ColUtility.Free(toGive);
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}
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base.OnDeath(c);
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}
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public override void OnThink()
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{
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base.OnThink();
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if (Map != null && Region.Find(Location, Map).IsPartOf("Underworld"))
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{
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if (Z < 0 && X >= 1177 && X <= 1183 && Y >= 877 && Y <= 886)
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Z = 0;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |