51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class MinotaurArtifact : Item
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{
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[Constructable]
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public MinotaurArtifact()
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: base(Utility.RandomList(0xB46, 0xB48, 0x9ED))
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{
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if (this.ItemID == 0x9ED)
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this.Weight = 30;
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this.LootType = LootType.Blessed;
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this.Hue = 0x100;
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}
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public MinotaurArtifact(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1074826;
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}
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}// Minotaur Artifact
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public override double DefaultWeight
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{
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get
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{
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return 5.0;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |