Files
abysmal-isle/Scripts/Items/Quest/MaabusCoffin.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

179 lines
5.0 KiB
C#

using System;
using Server.Items;
namespace Server.Engines.Quests.Necro
{
public class MaabusCoffin : BaseAddon
{
private Maabus m_Maabus;
private Point3D m_SpawnLocation;
[Constructable]
public MaabusCoffin()
{
this.AddComponent(new MaabusCoffinComponent(0x1C2B, 0x1C2B), -1, -1, 0);
this.AddComponent(new MaabusCoffinComponent(0x1D16, 0x1C2C), 0, -1, 0);
this.AddComponent(new MaabusCoffinComponent(0x1D17, 0x1C2D), 1, -1, 0);
this.AddComponent(new MaabusCoffinComponent(0x1D51, 0x1C2E), 2, -1, 0);
this.AddComponent(new MaabusCoffinComponent(0x1D4E, 0x1C2A), 0, 0, 0);
this.AddComponent(new MaabusCoffinComponent(0x1D4D, 0x1C29), 1, 0, 0);
this.AddComponent(new MaabusCoffinComponent(0x1D4C, 0x1C28), 2, 0, 0);
}
public MaabusCoffin(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Maabus Maabus
{
get
{
return this.m_Maabus;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D SpawnLocation
{
get
{
return this.m_SpawnLocation;
}
set
{
this.m_SpawnLocation = value;
}
}
public void Awake(Mobile caller)
{
if (this.m_Maabus != null || this.m_SpawnLocation == Point3D.Zero)
return;
foreach (MaabusCoffinComponent c in this.Components)
c.TurnToEmpty();
this.m_Maabus = new Maabus();
this.m_Maabus.Location = this.m_SpawnLocation;
this.m_Maabus.Map = this.Map;
this.m_Maabus.Direction = this.m_Maabus.GetDirectionTo(caller);
Timer.DelayCall(TimeSpan.FromSeconds(7.5), new TimerCallback(BeginSleep));
}
public void BeginSleep()
{
if (this.m_Maabus == null)
return;
Effects.PlaySound(this.m_Maabus.Location, this.m_Maabus.Map, 0x48E);
Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerCallback(Sleep));
}
public void Sleep()
{
if (this.m_Maabus == null)
return;
Effects.SendLocationParticles(EffectItem.Create(this.m_Maabus.Location, this.m_Maabus.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 0x7E7);
Effects.PlaySound(this.m_Maabus.Location, this.m_Maabus.Map, 0x1FE);
this.m_Maabus.Delete();
this.m_Maabus = null;
foreach (MaabusCoffinComponent c in this.Components)
c.TurnToFull();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((Mobile)this.m_Maabus);
writer.Write((Point3D)this.m_SpawnLocation);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_Maabus = reader.ReadMobile() as Maabus;
this.m_SpawnLocation = reader.ReadPoint3D();
this.Sleep();
}
}
public class MaabusCoffinComponent : AddonComponent
{
private int m_FullItemID;
private int m_EmptyItemID;
public MaabusCoffinComponent(int itemID)
: this(itemID, itemID)
{
}
public MaabusCoffinComponent(int fullItemID, int emptyItemID)
: base(fullItemID)
{
this.m_FullItemID = fullItemID;
this.m_EmptyItemID = emptyItemID;
}
public MaabusCoffinComponent(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D SpawnLocation
{
get
{
return this.Addon is MaabusCoffin ? ((MaabusCoffin)this.Addon).SpawnLocation : Point3D.Zero;
}
set
{
if (this.Addon is MaabusCoffin)
((MaabusCoffin)this.Addon).SpawnLocation = value;
}
}
public void TurnToEmpty()
{
this.ItemID = this.m_EmptyItemID;
}
public void TurnToFull()
{
this.ItemID = this.m_FullItemID;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)this.m_FullItemID);
writer.Write((int)this.m_EmptyItemID);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_FullItemID = reader.ReadInt();
this.m_EmptyItemID = reader.ReadInt();
}
}
}