307 lines
7.9 KiB
C#
307 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.SkillHandlers;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public interface ISliderKit : IEntity
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{
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int[] Order { get; }
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int Style { get; }
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void Complete(Mobile m);
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}
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public class SliderTrapTrainingKit : Item, ISliderKit, IRemoveTrapTrainingKit
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{
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public override int LabelNumber { get { return 1159016; } } // Slider Trap Training Kit
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private int _Style;
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public int[] Order { get; set; } = new int[9];
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Test
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{
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get { return false; }
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set
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{
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if (value)
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{
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TestOrder();
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Style
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{
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get { return _Style; }
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set
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{
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if (_Style != value)
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{
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_Style = value;
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if (_Style < 0)
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_Style = 0;
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if (_Style > 7)
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_Style = 7;
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Reset();
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}
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}
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}
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[Constructable]
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public SliderTrapTrainingKit()
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: base(41875)
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{
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_Style = -1;
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Style = Utility.Random(8);
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}
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public void Reset()
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{
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for (int i = 0; i < Order.Length; i++)
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{
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Order[i] = 0;
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}
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var randomIndex = Utility.Random(Order.Length);
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var startID = 0x9CEE + (_Style * 9); // start at 1+ because the upper left picture is alwasy omitted
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var list = new List<int>();
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for (int i = 0; i < 8; i++)
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{
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list.Add(startID + i);
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}
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for (int i = 0; i < Order.Length; i++)
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{
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if (i != randomIndex)
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{
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var add = list[Utility.Random(list.Count)];
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Order[i] = add;
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list.Remove(add);
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}
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}
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int invCount = 0;
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for (int i = 0; i < Order.Length - 1; i++)
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{
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for (int j = i + 1; j < Order.Length; j++)
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{
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if (Order[j] != 0 && Order[i] != 0 && Order[i] > Order[j])
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invCount++;
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}
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}
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if (invCount % 2 == 1)
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{
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if (randomIndex > 2)
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{
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var temp = Order[0];
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Order[0] = Order[1];
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Order[1] = temp;
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}
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else
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{
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var temp = Order[Order.Length-1];
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Order[Order.Length-1] = Order[Order.Length-2];
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Order[Order.Length-2] = temp;
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}
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}
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (IsChildOf(m.Backpack))
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{
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m.SendLocalizedMessage(1159008); // That appears to be trapped, using the remove trap skill would yield better results...
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}
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else
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{
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m.SendMessage("That is not your chest!"); // TODO: Could not find cliloc, but this is the message given
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}
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}
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public void OnRemoveTrap(Mobile from)
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{
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if (from is PlayerMobile)
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{
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BaseGump.SendGump(new SliderTrapGump((PlayerMobile)from, this));
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}
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}
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public void Complete(Mobile from)
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{
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from.SendLocalizedMessage(1159009); // You successfully disarm the trap!
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from.CheckTargetSkill(SkillName.RemoveTrap, this, 0, 100);
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Reset();
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}
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private void TestOrder()
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{
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var startID = 0x9CEE + (_Style * 9); // start at 1+ because the upper left picture is alwasy omitted
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var list = new List<int>();
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for (int i = 0; i < 8; i++)
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{
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list.Add(startID + i);
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}
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for (int i = 0; i < Order.Length; i++)
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{
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if (i != 1)
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{
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Order[i] = list[0];
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list.RemoveAt(0);
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}
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else
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{
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Order[i] = 0;
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}
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}
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}
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public SliderTrapTrainingKit(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(_Style);
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for (int i = 0; i < Order.Length; i++)
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{
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writer.Write(Order[i]);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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_Style = reader.ReadInt();
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for (int i = 0; i < Order.Length; i++)
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{
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Order[i] = reader.ReadInt();
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}
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}
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}
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public class SliderTrapGump : BaseGump
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{
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public ISliderKit Kit { get; set; }
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public int[] Order { get { return Kit.Order; } }
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public SliderTrapGump(PlayerMobile pm, ISliderKit kit)
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: base(pm, 100, 100)
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{
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pm.CloseGump(GetType());
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Kit = kit;
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}
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public override void AddGumpLayout()
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{
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AddBackground(0, 0, 270, 445, 0x6DB);
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AddImage(15, 20, 0x9CED + (Kit.Style * 9));
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AddAlphaRegion(15, 20, 80, 133);
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for (int i = 0; i < Order.Length; i++)
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{
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var order = Order[i];
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if (order == 0)
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continue;
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var x = i % 3 == 0 ? 15 : i % 3 == 1 ? 95 : 175;
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var y = i <= 2 ? 20 : i <= 5 ? 153 : 286;
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AddButton(x, y, order, order, i + 1, GumpButtonType.Reply, 0);
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}
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}
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public override void OnResponse(RelayInfo info)
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{
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if (!Kit.Deleted && info.ButtonID >= 1 && info.ButtonID <= 9)
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{
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var pick = info.ButtonID - 1;
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var empty = Array.IndexOf(Order, 0);
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if (ValidMove(pick, empty))
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{
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User.SendSound(0x42);
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var id = Order[pick];
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Order[pick] = 0;
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Order[empty] = id;
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if (CheckSolution(User))
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{
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Kit.Complete(User);
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}
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else
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{
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Refresh();
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}
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}
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else
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{
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User.SendSound(0x051);
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Refresh();
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}
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}
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}
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private bool ValidMove(int pick, int empty)
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{
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switch (pick)
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{
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case 0: return empty == 1 || empty == 3;
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case 1: return empty == 0 || empty == 2 || empty == 4;
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case 2: return empty == 1 || empty == 5;
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case 3: return empty == 0 || empty == 4 || empty == 6;
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case 4: return empty == 1 || empty == 3 || empty == 5 || empty == 7;
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case 5: return empty == 2 || empty == 4 || empty == 8;
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case 6: return empty == 3 || empty == 7;
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case 7: return empty == 4 || empty == 6 || empty == 8;
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case 8: return empty == 5 || empty == 7;
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}
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return false;
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}
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private bool CheckSolution(Mobile m)
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{
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var start = 0x9CEE + (Kit.Style * 9);
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return Order[0] == 0 &&
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Order[1] == start &&
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Order[2] == start + 1 &&
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Order[3] == start + 2 &&
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Order[4] == start + 3 &&
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Order[5] == start + 4 &&
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Order[6] == start + 5 &&
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Order[7] == start + 6 &&
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Order[8] == start + 7;
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}
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}
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}
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