148 lines
3.9 KiB
C#
148 lines
3.9 KiB
C#
using System;
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using Server.Multis;
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namespace Server.Items
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{
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public class SerpentPillar : Item
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{
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private bool m_Active;
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private string m_Word;
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private Rectangle2D m_Destination;
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[Constructable]
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public SerpentPillar()
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: this(null, new Rectangle2D(), false)
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{
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}
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public SerpentPillar(string word, Rectangle2D destination)
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: this(word, destination, true)
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{
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}
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public SerpentPillar(string word, Rectangle2D destination, bool active)
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: base(0x233F)
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{
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this.Movable = false;
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this.m_Active = active;
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this.m_Word = word;
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this.m_Destination = destination;
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}
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public SerpentPillar(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active
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{
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get
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{
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return this.m_Active;
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}
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set
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{
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this.m_Active = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Word
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{
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get
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{
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return this.m_Word;
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}
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set
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{
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this.m_Word = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D Destination
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{
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get
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{
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return this.m_Destination;
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}
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set
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{
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this.m_Destination = value;
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}
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}
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public override bool HandlesOnSpeech
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{
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get
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{
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return true;
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}
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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Mobile from = e.Mobile;
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if (!e.Handled && from.InRange(this, 10) && e.Speech.ToLower() == this.Word)
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{
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BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
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if (boat == null)
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return;
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if (!this.Active)
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{
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if (boat.TillerMan != null)
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boat.TillerManSay(502507); // Ar, Legend has it that these pillars are inactive! No man knows how it might be undone!
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return;
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}
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Map map = from.Map;
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for (int i = 0; i < 5; i++) // Try 5 times
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{
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int x = Utility.Random(this.Destination.X, this.Destination.Width);
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int y = Utility.Random(this.Destination.Y, this.Destination.Height);
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int z = map.GetAverageZ(x, y);
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Point3D dest = new Point3D(x, y, z);
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if (boat.CanFit(dest, map, boat.ItemID))
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{
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int xOffset = x - boat.X;
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int yOffset = y - boat.Y;
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int zOffset = z - boat.Z;
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boat.Teleport(xOffset, yOffset, zOffset);
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return;
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}
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}
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if (boat.TillerMan != null)
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boat.TillerManSay(502508); // Ar, I refuse to take that matey through here!
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_Active);
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writer.Write((string)this.m_Word);
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writer.Write((Rectangle2D)this.m_Destination);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_Active = reader.ReadBool();
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this.m_Word = reader.ReadString();
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this.m_Destination = reader.ReadRect2D();
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}
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}
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} |