47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class DarkSapphireBracelet : GoldBracelet
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{
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[Constructable]
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public DarkSapphireBracelet()
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: base()
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{
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this.Weight = 1.0;
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BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(1, 4), 0, 100);
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if (Utility.Random(100) < 10)
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this.Attributes.RegenMana += 2;
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else
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this.Resistances.Cold += 10;
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}
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public DarkSapphireBracelet(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1073455;
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}
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}// dark sapphire bracelet
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |