80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable]
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public class WallSconce : BaseLight
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{
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[Constructable]
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public WallSconce()
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: base(0x9FB)
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{
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this.Movable = false;
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this.Duration = TimeSpan.Zero; // Never burnt out
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this.Burning = false;
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this.Light = LightType.WestBig;
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this.Weight = 3.0;
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}
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public WallSconce(Serial serial)
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: base(serial)
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{
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}
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public override int LitItemID
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{
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get
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{
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if (this.ItemID == 0x9FB)
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return 0x9FD;
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else
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return 0xA02;
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}
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}
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public override int UnlitItemID
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{
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get
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{
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if (this.ItemID == 0x9FD)
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return 0x9FB;
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else
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return 0xA00;
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}
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}
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public void Flip()
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{
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if (this.Light == LightType.WestBig)
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this.Light = LightType.NorthBig;
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else if (this.Light == LightType.NorthBig)
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this.Light = LightType.WestBig;
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switch ( this.ItemID )
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{
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case 0x9FB:
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this.ItemID = 0xA00;
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break;
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case 0x9FD:
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this.ItemID = 0xA02;
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break;
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case 0xA00:
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this.ItemID = 0x9FB;
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break;
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case 0xA02:
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this.ItemID = 0x9FD;
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break;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |