74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class SubtextSign : Sign
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{
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private string m_Subtext;
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[Constructable]
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public SubtextSign(SignType type, SignFacing facing, string subtext)
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: base(type, facing)
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{
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this.m_Subtext = subtext;
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}
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[Constructable]
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public SubtextSign(int itemID, string subtext)
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: base(itemID)
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{
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this.m_Subtext = subtext;
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}
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public SubtextSign(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Subtext
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{
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get
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{
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return this.m_Subtext;
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}
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set
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{
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this.m_Subtext = value;
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this.InvalidateProperties();
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (!String.IsNullOrEmpty(this.m_Subtext))
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this.LabelTo(from, this.m_Subtext);
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if (!String.IsNullOrEmpty(this.m_Subtext))
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list.Add(this.m_Subtext);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write(this.m_Subtext);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Subtext = reader.ReadString();
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}
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}
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} |