Files
abysmal-isle/Scripts/Items/Consumables/BaseConflagrationPotion.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

382 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseConflagrationPotion : BasePotion
{
public abstract int MinDamage { get; }
public abstract int MaxDamage { get; }
public override bool RequireFreeHand
{
get
{
return false;
}
}
public BaseConflagrationPotion(PotionEffect effect)
: base(0xF06, effect)
{
Hue = 0x489;
}
public BaseConflagrationPotion(Serial serial)
: base(serial)
{
}
public override void Drink(Mobile from)
{
if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)))
{
from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed.
return;
}
int delay = GetDelay(from);
if (delay > 0)
{
from.SendLocalizedMessage(1072529, String.Format("{0}\t{1}", delay, delay > 1 ? "seconds." : "second.")); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
return;
}
ThrowTarget targ = from.Target as ThrowTarget;
if (targ != null && targ.Potion == this)
return;
from.RevealingAction();
if (!m_Users.Contains(from))
m_Users.Add(from);
from.Target = new ThrowTarget(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private readonly List<Mobile> m_Users = new List<Mobile>();
public void Explode_Callback(object state)
{
object[] states = (object[])state;
Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]);
}
public virtual void Explode(Mobile from, Point3D loc, Map map)
{
if (Deleted || map == null)
return;
Consume();
// Check if any other players are using this potion
for (int i = 0; i < m_Users.Count; i ++)
{
ThrowTarget targ = m_Users[i].Target as ThrowTarget;
if (targ != null && targ.Potion == this)
Target.Cancel(from);
}
// Effects
Effects.PlaySound(loc, map, 0x20C);
for (int i = -2; i <= 2; i ++)
{
for (int j = -2; j <= 2; j ++)
{
Point3D p = new Point3D(loc.X + i, loc.Y + j, map.GetAverageZ(loc.X + i, loc.Y + j));
SpellHelper.AdjustField(ref p, map, 16, true);
if (map.CanFit(new Point3D(p), 12, true, false) && from.InLOS(p))
new InternalItem(from, p, map, MinDamage, MaxDamage);
}
}
}
#region Delay
private static readonly Hashtable m_Delay = new Hashtable();
public static void AddDelay(Mobile m)
{
Timer timer = m_Delay[m] as Timer;
if (timer != null)
timer.Stop();
m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndDelay_Callback), m);
}
public static int GetDelay(Mobile m)
{
Timer timer = m_Delay[m] as Timer;
if (timer != null && timer.Next > DateTime.UtcNow)
return (int)(timer.Next - DateTime.UtcNow).TotalSeconds;
return 0;
}
private static void EndDelay_Callback(object obj)
{
if (obj is Mobile)
EndDelay((Mobile)obj);
}
public static void EndDelay(Mobile m)
{
Timer timer = m_Delay[m] as Timer;
if (timer != null)
{
timer.Stop();
m_Delay.Remove(m);
}
}
#endregion
private class ThrowTarget : Target
{
private readonly BaseConflagrationPotion m_Potion;
public BaseConflagrationPotion Potion
{
get
{
return m_Potion;
}
}
public ThrowTarget(BaseConflagrationPotion potion)
: base(12, true, TargetFlags.None)
{
m_Potion = potion;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Potion.Deleted || m_Potion.Map == Map.Internal)
return;
IPoint3D p = targeted as IPoint3D;
if (p == null || from.Map == null)
return;
// Add delay
if (from.AccessLevel == AccessLevel.Player)
{
BaseConflagrationPotion.AddDelay(from);
}
SpellHelper.GetSurfaceTop(ref p);
from.RevealingAction();
IEntity to;
if (p is Mobile)
to = (Mobile)p;
else
to = new Entity(Serial.Zero, new Point3D(p), from.Map);
Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0);
Timer.DelayCall(TimeSpan.FromSeconds(1.5), new TimerStateCallback(m_Potion.Explode_Callback), new object[] { from, new Point3D(p), from.Map });
}
}
public class InternalItem : Item
{
private Mobile m_From;
private int m_MinDamage;
private int m_MaxDamage;
private DateTime m_End;
private Timer m_Timer;
public Mobile From
{
get
{
return m_From;
}
}
public override bool BlocksFit
{
get
{
return true;
}
}
public InternalItem(Mobile from, Point3D loc, Map map, int min, int max)
: base(0x398C)
{
Movable = false;
Light = LightType.Circle300;
MoveToWorld(loc, map);
m_From = from;
m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10);
SetDamage(min, max);
m_Timer = new InternalTimer(this, m_End);
m_Timer.Start();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Timer != null)
m_Timer.Stop();
}
public InternalItem(Serial serial)
: base(serial)
{
}
public int GetDamage()
{
return Utility.RandomMinMax(m_MinDamage, m_MaxDamage);
}
private void SetDamage(int min, int max)
{
/* new way to apply alchemy bonus according to Stratics' calculator.
this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated.
Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */
m_MinDamage = min;
m_MaxDamage = max;
if (m_From == null)
return;
int alchemySkill = m_From.Skills.Alchemy.Fixed;
int alchemyBonus = alchemySkill / 125 + alchemySkill / 250 ;
m_MinDamage = Scale(m_From, m_MinDamage + alchemyBonus);
m_MaxDamage = Scale(m_From, m_MaxDamage + alchemyBonus);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((Mobile)m_From);
writer.Write((DateTime)m_End);
writer.Write((int)m_MinDamage);
writer.Write((int)m_MaxDamage);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_From = reader.ReadMobile();
m_End = reader.ReadDateTime();
m_MinDamage = reader.ReadInt();
m_MaxDamage = reader.ReadInt();
m_Timer = new InternalTimer(this, m_End);
m_Timer.Start();
}
public override bool OnMoveOver(Mobile m)
{
if (Visible && m_From != null && (!Core.AOS || m != m_From) && SpellHelper.ValidIndirectTarget(m_From, m) && m_From.CanBeHarmful(m, false))
{
m_From.DoHarmful(m);
AOS.Damage(m, m_From, GetDamage(), 0, 100, 0, 0, 0);
m.PlaySound(0x208);
}
return true;
}
private class InternalTimer : Timer
{
private readonly InternalItem m_Item;
private readonly DateTime m_End;
public InternalTimer(InternalItem item, DateTime end)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0))
{
m_Item = item;
m_End = end;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
if (DateTime.UtcNow > m_End)
{
m_Item.Delete();
Stop();
return;
}
Mobile from = m_Item.From;
if (m_Item.Map == null || from == null)
return;
List<Mobile> mobiles = new List<Mobile>();
IPooledEnumerable eable = m_Item.GetMobilesInRange(0);
foreach (Mobile mobile in eable)
mobiles.Add(mobile);
eable.Free();
for (int i = 0; i < mobiles.Count; i++)
{
Mobile m = mobiles[i];
if ((m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != from) && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false))
{
if (from != null)
from.DoHarmful(m);
AOS.Damage(m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0);
m.PlaySound(0x208);
}
}
ColUtility.Free(mobiles);
}
}
}
}
}