292 lines
7.3 KiB
C#
292 lines
7.3 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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public class CompassionsEye : GoldRing
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153288; } } // Compassion's Eye
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[Constructable]
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public CompassionsEye()
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{
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Hue = 1174;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 10;
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Attributes.RegenMana = 2;
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Attributes.Luck = 250;
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Attributes.SpellDamage = 20;
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Attributes.LowerRegCost = 20;
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}
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public CompassionsEye(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class UnicornManeWovenSandals : Sandals
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153289; } } // Unicorn Mane Woven Sandals
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[Constructable]
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public UnicornManeWovenSandals()
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{
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Hue = 1154;
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switch(Utility.Random(6))
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{
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case 0: SAAbsorptionAttributes.EaterKinetic = 2; break;
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case 1: SAAbsorptionAttributes.EaterFire = 2; break;
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case 2: SAAbsorptionAttributes.EaterCold = 2; break;
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case 3: SAAbsorptionAttributes.EaterPoison = 2; break;
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case 4: SAAbsorptionAttributes.EaterEnergy = 2; break;
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case 5: SAAbsorptionAttributes.EaterDamage = 2; break;
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}
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Attributes.NightSight = 1;
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}
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public UnicornManeWovenSandals(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class UnicornManeWovenTalons : LeatherTalons
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153314; } } // Unicorn Mane Woven Talons
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[Constructable]
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public UnicornManeWovenTalons()
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{
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Hue = 1154;
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switch(Utility.Random(6))
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{
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case 0: SAAbsorptionAttributes.EaterKinetic = 2; break;
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case 1: SAAbsorptionAttributes.EaterFire = 2; break;
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case 2: SAAbsorptionAttributes.EaterCold = 2; break;
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case 3: SAAbsorptionAttributes.EaterPoison = 2; break;
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case 4: SAAbsorptionAttributes.EaterEnergy = 2; break;
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case 5: SAAbsorptionAttributes.EaterDamage = 2; break;
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}
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Attributes.NightSight = 1;
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}
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public UnicornManeWovenTalons(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class DespicableQuiver : BaseQuiver
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153290; } } // Despicable Quiver
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[Constructable]
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public DespicableQuiver() : base(0x2B02)
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{
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Hue = 2671;
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DamageIncrease = 10;
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WeightReduction = 30;
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Attributes.BonusDex = 5;
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SkillBonuses.SetValues( 0, SkillName.Archery, 5.0 );
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Attributes.ReflectPhysical = 5;
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Attributes.AttackChance = 5;
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LowerAmmoCost = 30;
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switch(Utility.Random(5))
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{
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case 0: Resistances.Physical = 10; break;
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case 1: Resistances.Fire = 10; break;
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case 2: Resistances.Cold = 10; break;
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case 3: Resistances.Poison = 10; break;
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case 4: Resistances.Energy = 10; break;
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}
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}
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public DespicableQuiver(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class UnforgivenVeil : GargishLeatherWingArmor
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153291; } } // Unforgiven Veil
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int PhysicalResistance { get { return PhysicalBonus; } }
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public override int FireResistance { get { return FireBonus; } }
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public override int ColdResistance { get { return ColdBonus; } }
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public override int PoisonResistance { get { return PoisonBonus; } }
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public override int EnergyResistance { get { return EnergyBonus; } }
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[Constructable]
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public UnforgivenVeil()
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{
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Hue = 2671;
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Attributes.BonusDex = 5;
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SkillBonuses.SetValues( 0, SkillName.Throwing, 5.0 );
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Attributes.ReflectPhysical = 5;
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Attributes.AttackChance = 5;
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switch(Utility.Random(5))
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{
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case 0: PhysicalBonus = 10; break;
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case 1: FireBonus = 10; break;
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case 2: ColdBonus = 10; break;
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case 3: PoisonBonus = 10; break;
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case 4: EnergyBonus = 10; break;
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}
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}
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public UnforgivenVeil(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class HailstormHuman : WarFork
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153292; } } // Hailstorm
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public HailstormHuman()
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{
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Hue = 2714;
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WeaponAttributes.HitLightning = 15;
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WeaponAttributes.HitColdArea = 100;
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WeaponAttributes.HitLeechMana = 30;
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Attributes.AttackChance = 20;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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AosElementDamages.Cold = 100;
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}
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public HailstormHuman(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class HailstormGargoyle : GargishWarFork
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153292; } } // Hailstorm
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[Constructable]
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public HailstormGargoyle()
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{
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Hue = 2714;
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WeaponAttributes.HitLightning = 15;
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WeaponAttributes.HitColdArea = 100;
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WeaponAttributes.HitLeechMana = 30;
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Attributes.AttackChance = 20;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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AosElementDamages.Cold = 100;
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}
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public HailstormGargoyle(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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}
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