55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class Pier : Item
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{
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/*
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* This does not make a lot of sense, being a "Pier"
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* and having possible itemids that have nothing
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* to do with piers. The three items here are basically
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* permutations of the same "drop", or item that
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* will be randomly selected when the item drops.
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*
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* It was either this, or make 2
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* new classes named to reflect that they are rocks
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* in water, or put them all in one class. Either
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* is kind of senseless, so it is what it is.
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*
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*/
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public override bool IsArtifact { get { return true; } }
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private static readonly int[] m_itemids = new int[]
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{
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0x3486, 0x348b, 0x3ae
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};
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[Constructable]
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public Pier()
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: base(m_itemids[Utility.Random(3)])
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{
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}
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public Pier(int itemid)
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: base(itemid)
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{
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}
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public Pier(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |