Files
abysmal-isle/Server/Serialization.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

2773 lines
47 KiB
C#

#region References
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using CustomsFramework;
using Server.Guilds;
#endregion
namespace Server
{
public abstract class GenericReader
{
public abstract string ReadString();
public abstract DateTime ReadDateTime();
public abstract DateTimeOffset ReadDateTimeOffset();
public abstract TimeSpan ReadTimeSpan();
public abstract DateTime ReadDeltaTime();
public abstract decimal ReadDecimal();
public abstract long ReadLong();
public abstract ulong ReadULong();
public abstract int PeekInt();
public abstract int ReadInt();
public abstract uint ReadUInt();
public abstract short ReadShort();
public abstract ushort ReadUShort();
public abstract double ReadDouble();
public abstract float ReadFloat();
public abstract char ReadChar();
public abstract byte ReadByte();
public abstract sbyte ReadSByte();
public abstract bool ReadBool();
public abstract int ReadEncodedInt();
public abstract IPAddress ReadIPAddress();
public abstract Point3D ReadPoint3D();
public abstract Point2D ReadPoint2D();
public abstract Rectangle2D ReadRect2D();
public abstract Rectangle3D ReadRect3D();
public abstract Map ReadMap();
public abstract Item ReadItem();
public abstract Mobile ReadMobile();
public abstract BaseGuild ReadGuild();
public abstract SaveData ReadData();
public abstract T ReadItem<T>() where T : Item;
public abstract T ReadMobile<T>() where T : Mobile;
public abstract T ReadGuild<T>() where T : BaseGuild;
public abstract T ReadData<T>() where T : SaveData;
public abstract ArrayList ReadItemList();
public abstract ArrayList ReadMobileList();
public abstract ArrayList ReadGuildList();
public abstract ArrayList ReadDataList();
public abstract List<Item> ReadStrongItemList();
public abstract List<T> ReadStrongItemList<T>() where T : Item;
public abstract List<Mobile> ReadStrongMobileList();
public abstract List<T> ReadStrongMobileList<T>() where T : Mobile;
public abstract List<BaseGuild> ReadStrongGuildList();
public abstract List<T> ReadStrongGuildList<T>() where T : BaseGuild;
public abstract List<SaveData> ReadStrongDataList();
public abstract List<T> ReadStrongDataList<T>() where T : SaveData;
public abstract HashSet<Item> ReadItemSet();
public abstract HashSet<T> ReadItemSet<T>() where T : Item;
public abstract HashSet<Mobile> ReadMobileSet();
public abstract HashSet<T> ReadMobileSet<T>() where T : Mobile;
public abstract HashSet<BaseGuild> ReadGuildSet();
public abstract HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
public abstract HashSet<SaveData> ReadDataSet();
public abstract HashSet<T> ReadDataSet<T>() where T : SaveData;
public abstract Race ReadRace();
public abstract bool End();
}
public abstract class GenericWriter
{
public abstract void Close();
public abstract long Position { get; }
public abstract void Write(string value);
public abstract void Write(DateTime value);
public abstract void Write(DateTimeOffset value);
public abstract void Write(TimeSpan value);
public abstract void Write(decimal value);
public abstract void Write(long value);
public abstract void Write(ulong value);
public abstract void Write(int value);
public abstract void Write(uint value);
public abstract void Write(short value);
public abstract void Write(ushort value);
public abstract void Write(double value);
public abstract void Write(float value);
public abstract void Write(char value);
public abstract void Write(byte value);
public abstract void Write(sbyte value);
public abstract void Write(bool value);
public abstract void WriteEncodedInt(int value);
public abstract void Write(IPAddress value);
public abstract void WriteDeltaTime(DateTime value);
public abstract void Write(Point3D value);
public abstract void Write(Point2D value);
public abstract void Write(Rectangle2D value);
public abstract void Write(Rectangle3D value);
public abstract void Write(Map value);
public abstract void Write(Item value);
public abstract void Write(Mobile value);
public abstract void Write(BaseGuild value);
public abstract void Write(SaveData value);
public abstract void WriteItem<T>(T value) where T : Item;
public abstract void WriteMobile<T>(T value) where T : Mobile;
public abstract void WriteGuild<T>(T value) where T : BaseGuild;
public abstract void WriteData<T>(T value) where T : SaveData;
public abstract void Write(Race value);
public abstract void WriteItemList(ArrayList list);
public abstract void WriteItemList(ArrayList list, bool tidy);
public abstract void WriteMobileList(ArrayList list);
public abstract void WriteMobileList(ArrayList list, bool tidy);
public abstract void WriteGuildList(ArrayList list);
public abstract void WriteGuildList(ArrayList list, bool tidy);
public abstract void WriteDataList(ArrayList list);
public abstract void WriteDataList(ArrayList list, bool tidy);
public abstract void Write(List<Item> list);
public abstract void Write(List<Item> list, bool tidy);
public abstract void WriteItemList<T>(List<T> list) where T : Item;
public abstract void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
public abstract void Write(HashSet<Item> list);
public abstract void Write(HashSet<Item> list, bool tidy);
public abstract void WriteItemSet<T>(HashSet<T> set) where T : Item;
public abstract void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
public abstract void Write(List<Mobile> list);
public abstract void Write(List<Mobile> list, bool tidy);
public abstract void WriteMobileList<T>(List<T> list) where T : Mobile;
public abstract void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
public abstract void Write(HashSet<Mobile> list);
public abstract void Write(HashSet<Mobile> list, bool tidy);
public abstract void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
public abstract void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
public abstract void Write(List<BaseGuild> list);
public abstract void Write(List<BaseGuild> list, bool tidy);
public abstract void WriteGuildList<T>(List<T> list) where T : BaseGuild;
public abstract void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
public abstract void Write(HashSet<BaseGuild> list);
public abstract void Write(HashSet<BaseGuild> list, bool tidy);
public abstract void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
public abstract void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
public abstract void Write(List<SaveData> list);
public abstract void Write(List<SaveData> list, bool tidy);
public abstract void WriteDataList<T>(List<T> list) where T : SaveData;
public abstract void WriteDataList<T>(List<T> list, bool tidy) where T : SaveData;
public abstract void Write(HashSet<SaveData> set);
public abstract void Write(HashSet<SaveData> set, bool tidy);
public abstract void WriteDataSet<T>(HashSet<T> set) where T : SaveData;
public abstract void WriteDataSet<T>(HashSet<T> set, bool tidy) where T : SaveData;
}
public class BinaryFileWriter : GenericWriter
{
private readonly bool PrefixStrings;
private readonly Stream m_File;
protected virtual int BufferSize { get { return 64 * 1024; } }
private readonly byte[] m_Buffer;
private int m_Index;
private readonly Encoding m_Encoding;
public BinaryFileWriter(Stream strm, bool prefixStr)
{
PrefixStrings = prefixStr;
m_Encoding = Utility.UTF8;
m_Buffer = new byte[BufferSize];
m_File = strm;
}
public BinaryFileWriter(string filename, bool prefixStr)
{
PrefixStrings = prefixStr;
m_Buffer = new byte[BufferSize];
m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
m_Encoding = Utility.UTF8WithEncoding;
}
public void Flush()
{
if (m_Index > 0)
{
m_Position += m_Index;
m_File.Write(m_Buffer, 0, m_Index);
m_Index = 0;
}
}
private long m_Position;
public override long Position { get { return m_Position + m_Index; } }
public Stream UnderlyingStream
{
get
{
if (m_Index > 0)
{
Flush();
}
return m_File;
}
}
public override void Close()
{
if (m_Index > 0)
{
Flush();
}
m_File.Close();
}
public override void WriteEncodedInt(int value)
{
uint v = (uint)value;
while (v >= 0x80)
{
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = (byte)(v | 0x80);
v >>= 7;
}
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = (byte)v;
}
private byte[] m_CharacterBuffer;
private int m_MaxBufferChars;
private const int LargeByteBufferSize = 256;
internal void InternalWriteString(string value)
{
int length = m_Encoding.GetByteCount(value);
WriteEncodedInt(length);
if (m_CharacterBuffer == null)
{
m_CharacterBuffer = new byte[LargeByteBufferSize];
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount(1);
}
if (length > LargeByteBufferSize)
{
int current = 0;
int charsLeft = value.Length;
while (charsLeft > 0)
{
int charCount = (charsLeft > m_MaxBufferChars) ? m_MaxBufferChars : charsLeft;
int byteLength = m_Encoding.GetBytes(value, current, charCount, m_CharacterBuffer, 0);
if ((m_Index + byteLength) > m_Buffer.Length)
{
Flush();
}
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
current += charCount;
charsLeft -= charCount;
}
}
else
{
int byteLength = m_Encoding.GetBytes(value, 0, value.Length, m_CharacterBuffer, 0);
if ((m_Index + byteLength) > m_Buffer.Length)
{
Flush();
}
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
}
}
public override void Write(string value)
{
if (PrefixStrings)
{
if (value == null)
{
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = 0;
}
else
{
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = 1;
InternalWriteString(value);
}
}
else
{
InternalWriteString(value);
}
}
public override void Write(DateTime value)
{
Write(value.Ticks);
}
public override void Write(DateTimeOffset value)
{
Write(value.Ticks);
Write(value.Offset.Ticks);
}
public override void WriteDeltaTime(DateTime value)
{
long ticks = value.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
if (ticks < now)
{
d = TimeSpan.MaxValue;
}
else
{
d = TimeSpan.MaxValue;
}
}
Write(d);
}
public override void Write(IPAddress value)
{
Write(Utility.GetLongAddressValue(value));
}
public override void Write(TimeSpan value)
{
Write(value.Ticks);
}
public override void Write(decimal value)
{
var bits = Decimal.GetBits(value);
for (int i = 0; i < bits.Length; ++i)
{
Write(bits[i]);
}
}
public override void Write(long value)
{
if ((m_Index + 8) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public override void Write(ulong value)
{
if ((m_Index + 8) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public override void Write(int value)
{
if ((m_Index + 4) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public override void Write(uint value)
{
if ((m_Index + 4) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public override void Write(short value)
{
if ((m_Index + 2) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public override void Write(ushort value)
{
if ((m_Index + 2) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public override unsafe void Write(double value)
{
if ((m_Index + 8) > m_Buffer.Length)
{
Flush();
}
fixed (byte* pBuffer = m_Buffer)
{
*((double*)(pBuffer + m_Index)) = value;
}
m_Index += 8;
}
public override unsafe void Write(float value)
{
if ((m_Index + 4) > m_Buffer.Length)
{
Flush();
}
fixed (byte* pBuffer = m_Buffer)
{
*((float*)(pBuffer + m_Index)) = value;
}
m_Index += 4;
}
private readonly char[] m_SingleCharBuffer = new char[1];
public override void Write(char value)
{
if ((m_Index + 8) > m_Buffer.Length)
{
Flush();
}
m_SingleCharBuffer[0] = value;
int byteCount = m_Encoding.GetBytes(m_SingleCharBuffer, 0, 1, m_Buffer, m_Index);
m_Index += byteCount;
}
public override void Write(byte value)
{
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = value;
}
public override void Write(sbyte value)
{
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = (byte)value;
}
public override void Write(bool value)
{
if ((m_Index + 1) > m_Buffer.Length)
{
Flush();
}
m_Buffer[m_Index++] = (byte)(value ? 1 : 0);
}
public override void Write(Point3D value)
{
Write(value.m_X);
Write(value.m_Y);
Write(value.m_Z);
}
public override void Write(Point2D value)
{
Write(value.m_X);
Write(value.m_Y);
}
public override void Write(Rectangle2D value)
{
Write(value.Start);
Write(value.End);
}
public override void Write(Rectangle3D value)
{
Write(value.Start);
Write(value.End);
}
public override void Write(Map value)
{
if (value != null)
{
Write((byte)value.MapIndex);
}
else
{
Write((byte)0xFF);
}
}
public override void Write(Race value)
{
if (value != null)
{
Write((byte)value.RaceIndex);
}
else
{
Write((byte)0xFF);
}
}
public override void Write(Item value)
{
if (value == null || value.Deleted)
{
Write(Serial.MinusOne);
}
else
{
Write(value.Serial);
}
}
public override void Write(Mobile value)
{
if (value == null || value.Deleted)
{
Write(Serial.MinusOne);
}
else
{
Write(value.Serial);
}
}
public override void Write(BaseGuild value)
{
if (value == null)
{
Write(0);
}
else
{
Write(value.Id);
}
}
public override void Write(SaveData value)
{
if (value == null || value.Deleted)
{
Write(CustomSerial.MinusOne);
}
else
{
Write(value.Serial);
}
}
public override void WriteItem<T>(T value)
{
Write(value);
}
public override void WriteMobile<T>(T value)
{
Write(value);
}
public override void WriteGuild<T>(T value)
{
Write(value);
}
public override void WriteData<T>(T value)
{
Write(value);
}
public override void WriteMobileList(ArrayList list)
{
WriteMobileList(list, false);
}
public override void WriteMobileList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((Mobile)list[i]).Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((Mobile)list[i]);
}
}
public override void WriteItemList(ArrayList list)
{
WriteItemList(list, false);
}
public override void WriteItemList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((Item)list[i]).Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((Item)list[i]);
}
}
public override void WriteGuildList(ArrayList list)
{
WriteGuildList(list, false);
}
public override void WriteGuildList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((BaseGuild)list[i]).Disbanded)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((BaseGuild)list[i]);
}
}
public override void WriteDataList(ArrayList list)
{
WriteDataList(list, false);
}
public override void WriteDataList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((SaveData)list[i]).Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((SaveData)list[i]);
}
}
public override void Write(List<Item> list)
{
Write(list, false);
}
public override void Write(List<Item> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteItemList<T>(List<T> list)
{
WriteItemList(list, false);
}
public override void WriteItemList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<Item> set)
{
Write(set, false);
}
public override void Write(HashSet<Item> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(item => item.Deleted);
}
Write(set.Count);
foreach (Item item in set)
{
Write(item);
}
}
public override void WriteItemSet<T>(HashSet<T> set)
{
WriteItemSet(set, false);
}
public override void WriteItemSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(item => item.Deleted);
}
Write(set.Count);
foreach (Item item in set)
{
Write(item);
}
}
public override void Write(List<Mobile> list)
{
Write(list, false);
}
public override void Write(List<Mobile> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteMobileList<T>(List<T> list)
{
WriteMobileList(list, false);
}
public override void WriteMobileList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<Mobile> set)
{
Write(set, false);
}
public override void Write(HashSet<Mobile> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(mobile => mobile.Deleted);
}
Write(set.Count);
foreach (Mobile mob in set)
{
Write(mob);
}
}
public override void WriteMobileSet<T>(HashSet<T> set)
{
WriteMobileSet(set, false);
}
public override void WriteMobileSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(mob => mob.Deleted);
}
Write(set.Count);
foreach (Mobile mob in set)
{
Write(mob);
}
}
public override void Write(List<BaseGuild> list)
{
Write(list, false);
}
public override void Write(List<BaseGuild> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Disbanded)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteGuildList<T>(List<T> list)
{
WriteGuildList(list, false);
}
public override void WriteGuildList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Disbanded)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<BaseGuild> set)
{
Write(set, false);
}
public override void Write(HashSet<BaseGuild> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(guild => guild.Disbanded);
}
Write(set.Count);
foreach (BaseGuild guild in set)
{
Write(guild);
}
}
public override void WriteGuildSet<T>(HashSet<T> set)
{
WriteGuildSet(set, false);
}
public override void WriteGuildSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(guild => guild.Disbanded);
}
Write(set.Count);
foreach (BaseGuild guild in set)
{
Write(guild);
}
}
public override void Write(List<SaveData> list)
{
Write(list, false);
}
public override void Write(List<SaveData> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteDataList<T>(List<T> list)
{
WriteDataList(list, false);
}
public override void WriteDataList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<SaveData> set)
{
Write(set, false);
}
public override void Write(HashSet<SaveData> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(data => data.Deleted);
}
Write(set.Count);
foreach (SaveData data in set)
{
Write(data);
}
}
public override void WriteDataSet<T>(HashSet<T> set)
{
WriteDataSet(set, false);
}
public override void WriteDataSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(data => data.Deleted);
}
Write(set.Count);
foreach (SaveData data in set)
{
Write(data);
}
}
}
public sealed class BinaryFileReader : GenericReader
{
private readonly BinaryReader m_File;
public BinaryFileReader(BinaryReader br)
{
m_File = br;
}
public void Close()
{
m_File.Close();
}
public long Position { get { return m_File.BaseStream.Position; } }
public long Seek(long offset, SeekOrigin origin)
{
return m_File.BaseStream.Seek(offset, origin);
}
public override string ReadString()
{
if (ReadByte() != 0)
{
return m_File.ReadString();
}
else
{
return null;
}
}
public override DateTime ReadDeltaTime()
{
long ticks = m_File.ReadInt64();
long now = DateTime.UtcNow.Ticks;
if (ticks > 0 && (ticks + now) < 0)
{
return DateTime.MaxValue;
}
else if (ticks < 0 && (ticks + now) < 0)
{
return DateTime.MinValue;
}
try
{
return new DateTime(now + ticks);
}
catch
{
if (ticks > 0)
{
return DateTime.MaxValue;
}
else
{
return DateTime.MinValue;
}
}
}
public override IPAddress ReadIPAddress()
{
return new IPAddress(m_File.ReadInt64());
}
public override int ReadEncodedInt()
{
int v = 0, shift = 0;
byte b;
do
{
b = m_File.ReadByte();
v |= (b & 0x7F) << shift;
shift += 7;
}
while (b >= 0x80);
return v;
}
public override DateTime ReadDateTime()
{
return new DateTime(m_File.ReadInt64());
}
public override DateTimeOffset ReadDateTimeOffset()
{
long ticks = m_File.ReadInt64();
TimeSpan offset = new TimeSpan(m_File.ReadInt64());
return new DateTimeOffset(ticks, offset);
}
public override TimeSpan ReadTimeSpan()
{
return new TimeSpan(m_File.ReadInt64());
}
public override decimal ReadDecimal()
{
return m_File.ReadDecimal();
}
public override long ReadLong()
{
return m_File.ReadInt64();
}
public override ulong ReadULong()
{
return m_File.ReadUInt64();
}
public override int PeekInt()
{
int value = 0;
long returnTo = m_File.BaseStream.Position;
try
{
value = m_File.ReadInt32();
}
catch(EndOfStreamException)
{
// Ignore this exception, the defalut value 0 will be returned
}
m_File.BaseStream.Seek(returnTo, SeekOrigin.Begin);
return value;
}
public override int ReadInt()
{
return m_File.ReadInt32();
}
public override uint ReadUInt()
{
return m_File.ReadUInt32();
}
public override short ReadShort()
{
return m_File.ReadInt16();
}
public override ushort ReadUShort()
{
return m_File.ReadUInt16();
}
public override double ReadDouble()
{
return m_File.ReadDouble();
}
public override float ReadFloat()
{
return m_File.ReadSingle();
}
public override char ReadChar()
{
return m_File.ReadChar();
}
public override byte ReadByte()
{
return m_File.ReadByte();
}
public override sbyte ReadSByte()
{
return m_File.ReadSByte();
}
public override bool ReadBool()
{
return m_File.ReadBoolean();
}
public override Point3D ReadPoint3D()
{
return new Point3D(ReadInt(), ReadInt(), ReadInt());
}
public override Point2D ReadPoint2D()
{
return new Point2D(ReadInt(), ReadInt());
}
public override Rectangle2D ReadRect2D()
{
return new Rectangle2D(ReadPoint2D(), ReadPoint2D());
}
public override Rectangle3D ReadRect3D()
{
return new Rectangle3D(ReadPoint3D(), ReadPoint3D());
}
public override Map ReadMap()
{
return Map.Maps[ReadByte()];
}
public override Item ReadItem()
{
return World.FindItem(ReadInt());
}
public override Mobile ReadMobile()
{
return World.FindMobile(ReadInt());
}
public override BaseGuild ReadGuild()
{
return BaseGuild.Find(ReadInt());
}
public override SaveData ReadData()
{
return World.GetData(ReadInt());
}
public override T ReadItem<T>()
{
return ReadItem() as T;
}
public override T ReadMobile<T>()
{
return ReadMobile() as T;
}
public override T ReadGuild<T>()
{
return ReadGuild() as T;
}
public override T ReadData<T>()
{
return ReadData() as T;
}
public override ArrayList ReadItemList()
{
int count = ReadInt();
if (count > 0)
{
ArrayList list = new ArrayList(count);
for (int i = 0; i < count; ++i)
{
Item item = ReadItem();
if (item != null)
{
list.Add(item);
}
}
return list;
}
else
{
return new ArrayList();
}
}
public override ArrayList ReadMobileList()
{
int count = ReadInt();
if (count > 0)
{
ArrayList list = new ArrayList(count);
for (int i = 0; i < count; ++i)
{
Mobile m = ReadMobile();
if (m != null)
{
list.Add(m);
}
}
return list;
}
else
{
return new ArrayList();
}
}
public override ArrayList ReadGuildList()
{
int count = ReadInt();
if (count > 0)
{
ArrayList list = new ArrayList(count);
for (int i = 0; i < count; ++i)
{
BaseGuild g = ReadGuild();
if (g != null)
{
list.Add(g);
}
}
return list;
}
else
{
return new ArrayList();
}
}
public override ArrayList ReadDataList()
{
int count = ReadInt();
if (count > 0)
{
ArrayList list = new ArrayList(count);
for (int i = 0; i < count; ++i)
{
SaveData data = ReadData();
if (data != null)
{
list.Add(data);
}
}
return list;
}
else
{
return new ArrayList();
}
}
public override List<Item> ReadStrongItemList()
{
return ReadStrongItemList<Item>();
}
public override List<T> ReadStrongItemList<T>()
{
int count = ReadInt();
if (count > 0)
{
var list = new List<T>(count);
for (int i = 0; i < count; ++i)
{
T item = ReadItem() as T;
if (item != null)
{
list.Add(item);
}
}
return list;
}
else
{
return new List<T>();
}
}
public override HashSet<Item> ReadItemSet()
{
return ReadItemSet<Item>();
}
public override HashSet<T> ReadItemSet<T>()
{
int count = ReadInt();
if (count > 0)
{
var set = new HashSet<T>();
for (int i = 0; i < count; ++i)
{
T item = ReadItem() as T;
if (item != null)
{
set.Add(item);
}
}
return set;
}
else
{
return new HashSet<T>();
}
}
public override List<Mobile> ReadStrongMobileList()
{
return ReadStrongMobileList<Mobile>();
}
public override List<T> ReadStrongMobileList<T>()
{
int count = ReadInt();
if (count > 0)
{
var list = new List<T>(count);
for (int i = 0; i < count; ++i)
{
T m = ReadMobile() as T;
if (m != null)
{
list.Add(m);
}
}
return list;
}
else
{
return new List<T>();
}
}
public override HashSet<Mobile> ReadMobileSet()
{
return ReadMobileSet<Mobile>();
}
public override HashSet<T> ReadMobileSet<T>()
{
int count = ReadInt();
if (count > 0)
{
var set = new HashSet<T>();
for (int i = 0; i < count; ++i)
{
T item = ReadMobile() as T;
if (item != null)
{
set.Add(item);
}
}
return set;
}
else
{
return new HashSet<T>();
}
}
public override List<BaseGuild> ReadStrongGuildList()
{
return ReadStrongGuildList<BaseGuild>();
}
public override List<T> ReadStrongGuildList<T>()
{
int count = ReadInt();
if (count > 0)
{
var list = new List<T>(count);
for (int i = 0; i < count; ++i)
{
T g = ReadGuild() as T;
if (g != null)
{
list.Add(g);
}
}
return list;
}
else
{
return new List<T>();
}
}
public override HashSet<BaseGuild> ReadGuildSet()
{
return ReadGuildSet<BaseGuild>();
}
public override HashSet<T> ReadGuildSet<T>()
{
int count = ReadInt();
if (count > 0)
{
var set = new HashSet<T>();
for (int i = 0; i < count; ++i)
{
T item = ReadGuild() as T;
if (item != null)
{
set.Add(item);
}
}
return set;
}
else
{
return new HashSet<T>();
}
}
public override List<SaveData> ReadStrongDataList()
{
return ReadStrongDataList<SaveData>();
}
public override List<T> ReadStrongDataList<T>()
{
int count = ReadInt();
if (count > 0)
{
var list = new List<T>(count);
for (int i = 0; i < count; ++i)
{
T data = ReadData() as T;
if (data != null)
{
list.Add(data);
}
}
return list;
}
else
{
return new List<T>();
}
}
public override HashSet<SaveData> ReadDataSet()
{
return ReadDataSet<SaveData>();
}
public override HashSet<T> ReadDataSet<T>()
{
int count = ReadInt();
if (count > 0)
{
var set = new HashSet<T>();
for (int i = 0; i < count; ++i)
{
T data = ReadData() as T;
if (data != null)
{
set.Add(data);
}
}
return set;
}
else
{
return new HashSet<T>();
}
}
public override Race ReadRace()
{
return Race.Races[ReadByte()];
}
public override bool End()
{
return m_File.PeekChar() == -1;
}
}
public sealed class AsyncWriter : GenericWriter
{
private static int m_ThreadCount;
public static int ThreadCount { get { return m_ThreadCount; } }
private readonly int BufferSize;
private long m_LastPos, m_CurPos;
private bool m_Closed;
private readonly bool PrefixStrings;
private MemoryStream m_Mem;
private BinaryWriter m_Bin;
private readonly FileStream m_File;
private readonly Queue m_WriteQueue;
private Thread m_WorkerThread;
public AsyncWriter(string filename, bool prefix)
: this(filename, 1048576, prefix) //1 mb buffer
{ }
public AsyncWriter(string filename, int buffSize, bool prefix)
{
PrefixStrings = prefix;
m_Closed = false;
m_WriteQueue = Queue.Synchronized(new Queue());
BufferSize = buffSize;
m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
m_Mem = new MemoryStream(BufferSize + 1024);
m_Bin = new BinaryWriter(m_Mem, Utility.UTF8WithEncoding);
}
private void Enqueue(MemoryStream mem)
{
m_WriteQueue.Enqueue(mem);
if (m_WorkerThread == null || !m_WorkerThread.IsAlive)
{
m_WorkerThread = new Thread(new WorkerThread(this).Worker);
m_WorkerThread.Priority = ThreadPriority.BelowNormal;
m_WorkerThread.Start();
}
}
private class WorkerThread
{
private readonly AsyncWriter m_Owner;
public WorkerThread(AsyncWriter owner)
{
m_Owner = owner;
}
public void Worker()
{
m_ThreadCount++;
while (m_Owner.m_WriteQueue.Count > 0)
{
MemoryStream mem = (MemoryStream)m_Owner.m_WriteQueue.Dequeue();
if (mem != null && mem.Length > 0)
{
mem.WriteTo(m_Owner.m_File);
}
}
if (m_Owner.m_Closed)
{
m_Owner.m_File.Close();
}
m_ThreadCount--;
if (m_ThreadCount <= 0)
{
World.NotifyDiskWriteComplete();
}
}
}
private void OnWrite()
{
long curlen = m_Mem.Length;
m_CurPos += curlen - m_LastPos;
m_LastPos = curlen;
if (curlen >= BufferSize)
{
Enqueue(m_Mem);
m_Mem = new MemoryStream(BufferSize + 1024);
m_Bin = new BinaryWriter(m_Mem, Utility.UTF8WithEncoding);
m_LastPos = 0;
}
}
public MemoryStream MemStream
{
get { return m_Mem; }
set
{
if (m_Mem.Length > 0)
{
Enqueue(m_Mem);
}
m_Mem = value;
m_Bin = new BinaryWriter(m_Mem, Utility.UTF8WithEncoding);
m_LastPos = 0;
m_CurPos = m_Mem.Length;
m_Mem.Seek(0, SeekOrigin.End);
}
}
public override void Close()
{
Enqueue(m_Mem);
m_Closed = true;
}
public override long Position { get { return m_CurPos; } }
public override void Write(IPAddress value)
{
m_Bin.Write(Utility.GetLongAddressValue(value));
OnWrite();
}
public override void Write(string value)
{
if (PrefixStrings)
{
if (value == null)
{
m_Bin.Write((byte)0);
}
else
{
m_Bin.Write((byte)1);
m_Bin.Write(value);
}
}
else
{
m_Bin.Write(value);
}
OnWrite();
}
public override void WriteDeltaTime(DateTime value)
{
long ticks = value.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
if (ticks < now)
{
d = TimeSpan.MaxValue;
}
else
{
d = TimeSpan.MaxValue;
}
}
Write(d);
}
public override void Write(DateTime value)
{
m_Bin.Write(value.Ticks);
OnWrite();
}
public override void Write(DateTimeOffset value)
{
m_Bin.Write(value.Ticks);
m_Bin.Write(value.Offset.Ticks);
OnWrite();
}
public override void Write(TimeSpan value)
{
m_Bin.Write(value.Ticks);
OnWrite();
}
public override void Write(decimal value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(long value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(ulong value)
{
m_Bin.Write(value);
OnWrite();
}
public override void WriteEncodedInt(int value)
{
uint v = (uint)value;
while (v >= 0x80)
{
m_Bin.Write((byte)(v | 0x80));
v >>= 7;
}
m_Bin.Write((byte)v);
OnWrite();
}
public override void Write(int value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(uint value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(short value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(ushort value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(double value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(float value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(char value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(byte value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(sbyte value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(bool value)
{
m_Bin.Write(value);
OnWrite();
}
public override void Write(Point3D value)
{
Write(value.m_X);
Write(value.m_Y);
Write(value.m_Z);
}
public override void Write(Point2D value)
{
Write(value.m_X);
Write(value.m_Y);
}
public override void Write(Rectangle2D value)
{
Write(value.Start);
Write(value.End);
}
public override void Write(Rectangle3D value)
{
Write(value.Start);
Write(value.End);
}
public override void Write(Map value)
{
if (value != null)
{
Write((byte)value.MapIndex);
}
else
{
Write((byte)0xFF);
}
}
public override void Write(Race value)
{
if (value != null)
{
Write((byte)value.RaceIndex);
}
else
{
Write((byte)0xFF);
}
}
public override void Write(Item value)
{
if (value == null || value.Deleted)
{
Write(Serial.MinusOne);
}
else
{
Write(value.Serial);
}
}
public override void Write(Mobile value)
{
if (value == null || value.Deleted)
{
Write(Serial.MinusOne);
}
else
{
Write(value.Serial);
}
}
public override void Write(BaseGuild value)
{
if (value == null)
{
Write(0);
}
else
{
Write(value.Id);
}
}
public override void Write(SaveData value)
{
if (value == null || value.Deleted)
{
Write(CustomSerial.MinusOne);
}
else
{
Write(value.Serial);
}
}
public override void WriteItem<T>(T value)
{
Write(value);
}
public override void WriteMobile<T>(T value)
{
Write(value);
}
public override void WriteGuild<T>(T value)
{
Write(value);
}
public override void WriteData<T>(T value)
{
Write(value);
}
public override void WriteMobileList(ArrayList list)
{
WriteMobileList(list, false);
}
public override void WriteMobileList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((Mobile)list[i]).Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((Mobile)list[i]);
}
}
public override void WriteItemList(ArrayList list)
{
WriteItemList(list, false);
}
public override void WriteItemList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((Item)list[i]).Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((Item)list[i]);
}
}
public override void WriteGuildList(ArrayList list)
{
WriteGuildList(list, false);
}
public override void WriteGuildList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((BaseGuild)list[i]).Disbanded)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((BaseGuild)list[i]);
}
}
public override void WriteDataList(ArrayList list)
{
WriteDataList(list, false);
}
public override void WriteDataList(ArrayList list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (((SaveData)list[i]).Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write((BaseGuild)list[i]);
}
}
public override void Write(List<Item> list)
{
Write(list, false);
}
public override void Write(List<Item> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteItemList<T>(List<T> list)
{
WriteItemList(list, false);
}
public override void WriteItemList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<Item> set)
{
Write(set, false);
}
public override void Write(HashSet<Item> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(item => item.Deleted);
}
Write(set.Count);
foreach (Item item in set)
{
Write(item);
}
}
public override void WriteItemSet<T>(HashSet<T> set)
{
WriteItemSet(set, false);
}
public override void WriteItemSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(item => item.Deleted);
}
Write(set.Count);
foreach (Item item in set)
{
Write(item);
}
}
public override void Write(List<Mobile> list)
{
Write(list, false);
}
public override void Write(List<Mobile> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteMobileList<T>(List<T> list)
{
WriteMobileList(list, false);
}
public override void WriteMobileList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<Mobile> set)
{
Write(set, false);
}
public override void Write(HashSet<Mobile> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(mobile => mobile.Deleted);
}
Write(set.Count);
foreach (Mobile mob in set)
{
Write(mob);
}
}
public override void WriteMobileSet<T>(HashSet<T> set)
{
WriteMobileSet(set, false);
}
public override void WriteMobileSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(mob => mob.Deleted);
}
Write(set.Count);
foreach (Mobile mob in set)
{
Write(mob);
}
}
public override void Write(List<BaseGuild> list)
{
Write(list, false);
}
public override void Write(List<BaseGuild> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Disbanded)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteGuildList<T>(List<T> list)
{
WriteGuildList(list, false);
}
public override void WriteGuildList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Disbanded)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<BaseGuild> set)
{
Write(set, false);
}
public override void Write(HashSet<BaseGuild> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(guild => guild.Disbanded);
}
Write(set.Count);
foreach (BaseGuild guild in set)
{
Write(guild);
}
}
public override void WriteGuildSet<T>(HashSet<T> set)
{
WriteGuildSet(set, false);
}
public override void WriteGuildSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(guild => guild.Disbanded);
}
Write(set.Count);
foreach (BaseGuild guild in set)
{
Write(guild);
}
}
public override void Write(List<SaveData> list)
{
Write(list, false);
}
public override void Write(List<SaveData> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void WriteDataList<T>(List<T> list)
{
WriteDataList(list, false);
}
public override void WriteDataList<T>(List<T> list, bool tidy)
{
if (tidy)
{
for (int i = 0; i < list.Count;)
{
if (list[i].Deleted)
{
list.RemoveAt(i);
}
else
{
++i;
}
}
}
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
{
Write(list[i]);
}
}
public override void Write(HashSet<SaveData> set)
{
Write(set, false);
}
public override void Write(HashSet<SaveData> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(data => data.Deleted);
}
Write(set.Count);
foreach (SaveData data in set)
{
Write(data);
}
}
public override void WriteDataSet<T>(HashSet<T> set)
{
WriteDataSet(set, false);
}
public override void WriteDataSet<T>(HashSet<T> set, bool tidy)
{
if (tidy)
{
set.RemoveWhere(data => data.Deleted);
}
Write(set.Count);
foreach (T data in set)
{
Write(data);
}
}
}
public interface ISerializable
{
int TypeReference { get; }
int SerialIdentity { get; }
void Serialize(GenericWriter writer);
}
}