79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "an ashen corpse" )]
|
|
public class AshenArcher : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public AshenArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "an ashen archer";
|
|
Body = 148;
|
|
BaseSoundID = 451;
|
|
Hue = 2021;
|
|
|
|
SetStr( 176, 180 );
|
|
SetDex( 56, 75 );
|
|
SetInt( 186, 210 );
|
|
|
|
SetHits( 96, 110 );
|
|
|
|
SetDamage( 4, 10 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 5, 10 );
|
|
SetResistance( ResistanceType.Fire, 50, 60 );
|
|
SetResistance( ResistanceType.Cold, 50, 60 );
|
|
SetResistance( ResistanceType.Poison, 50, 60 );
|
|
SetResistance( ResistanceType.Energy, 30, 40 );
|
|
|
|
SetSkill( SkillName.Anatomy, 60.2, 100.0 );
|
|
SetSkill( SkillName.Archery, 80.1, 90.0 );
|
|
SetSkill( SkillName.MagicResist, 65.1, 90.0 );
|
|
SetSkill( SkillName.Tactics, 50.1, 75.0 );
|
|
SetSkill( SkillName.Wrestling, 50.1, 75.0 );
|
|
|
|
Fame = 3000;
|
|
Karma = -3000;
|
|
|
|
VirtualArmor = 38;
|
|
AddItem( new Bow() );
|
|
PackItem( new Arrow( Utility.RandomMinMax( 150, 170 ) ) );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Rich );
|
|
|
|
}
|
|
|
|
public override bool BleedImmune{ get{ return true; } }
|
|
|
|
public override OppositionGroup OppositionGroup
|
|
{
|
|
get{ return OppositionGroup.FeyAndUndead; }
|
|
}
|
|
|
|
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
|
|
|
public AshenArcher( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |