Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/Fleshy/Ghast.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

86 lines
2.0 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a rotting corpse" )]
public class Ghast : BaseCreature
{
[Constructable]
public Ghast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ghast";
Body = 3;
BaseSoundID = 471;
Hue = 39;
SetStr( 86, 100 );
SetDex( 42, 60 );
SetInt( 26, 40 );
SetHits( 78, 94 );
SetDamage( 16, 28 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 85, 100 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 12, 22 );
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
SetSkill( SkillName.Tactics, 48.1, 60.0 );
SetSkill( SkillName.Wrestling, 68.1, 80.0 );
Fame = 1400;
Karma = -1400;
VirtualArmor = 28;
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public Ghast( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}