61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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[Flipable( 0x2645, 0x2646 )]
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public class RakastaHead : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 75; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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public RakastaHead() : base( 0x2774 )
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{
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Hue = 1813;
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Weight = 0.1;
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Movable = false;
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LootType = LootType.Blessed;
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Layer = Layer.Hair;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 1;
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}
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public RakastaHead( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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} |