Files
abysmal-isle/Scripts/Services/Seasonal Events/TreasuresOfDoom/DoomData.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

124 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.SeasonalEvents;
namespace Server.Engines.Points
{
public class DoomData : PointsSystem
{
public override PointsType Loyalty { get { return PointsType.Doom; } }
public override TextDefinition Name { get { return m_Name; } }
public override bool AutoAdd { get { return true; } }
public override double MaxPoints { get { return double.MaxValue; } }
public override bool ShowOnLoyaltyGump { get { return false; } }
public bool InSeason { get { return SeasonalEventSystem.IsActive(EventType.TreasuresOfDoom); } }
private TextDefinition m_Name = null;
public DoomData()
{
DungeonPoints = new Dictionary<Mobile, int>();
}
public override void SendMessage(PlayerMobile from, double old, double points, bool quest)
{
from.SendLocalizedMessage(1155590, ((int)points).ToString()); // You have turned in ~1_COUNT~ artifacts of Doom
}
public override void ProcessKill(Mobile victim, Mobile damager)
{
var bc = victim as BaseCreature;
if (!InSeason || bc == null || bc.Controlled || bc.Summoned || !damager.Alive || damager.Deleted || bc.IsChampionSpawn)
return;
Region r = bc.Region;
if (damager is PlayerMobile && r.IsPartOf("Doom"))
{
if (!DungeonPoints.ContainsKey(damager))
DungeonPoints[damager] = 0;
int fame = bc.Fame / 2;
int luck = Math.Max(0, ((PlayerMobile)damager).RealLuck);
DungeonPoints[damager] += (int)(fame * (1 + Math.Sqrt(luck) / 100));
int x = DungeonPoints[damager];
const double A = 0.000863316841;
const double B = 0.00000425531915;
double chance = A * Math.Pow(10, B * x);
if (chance > Utility.RandomDouble())
{
Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(bc), LootPackEntry.IsMondain(bc), LootPackEntry.IsStygian(bc));
if (i != null)
{
RunicReforging.GenerateRandomItem(i, damager, Math.Max(100, RunicReforging.GetDifficultyFor(bc)), RunicReforging.GetLuckForKiller(bc), ReforgedPrefix.None, ReforgedSuffix.Doom);
damager.PlaySound(0x5B4);
damager.SendLocalizedMessage(1155588); // You notice the crest of Doom on your fallen foe's equipment and decide it may be of some value...
if (!damager.PlaceInBackpack(i))
{
if (damager.BankBox != null && damager.BankBox.TryDropItem(damager, i, false))
damager.SendLocalizedMessage(1079730); // The item has been placed into your bank box.
else
{
damager.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it.
i.MoveToWorld(damager.Location, damager.Map);
}
}
DungeonPoints.Remove(damager);
}
}
}
}
public Dictionary<Mobile, int> DungeonPoints { get; set; }
public bool Enabled { get; set; }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Enabled);
writer.Write(DungeonPoints.Count);
foreach (KeyValuePair<Mobile, int> kvp in DungeonPoints)
{
writer.Write(kvp.Key);
writer.Write(kvp.Value);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Enabled = reader.ReadBool();
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
Mobile m = reader.ReadMobile();
int points = reader.ReadInt();
if (m != null && points > 0)
DungeonPoints[m] = points;
}
}
}
}