73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a hungry ogre corpse")]
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public class HungryOgre : BaseCreature
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{
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[Constructable]
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public HungryOgre()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Hungry Ogre";
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this.Body = 0x1;
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this.BaseSoundID = 427;
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this.SetStr(188, 223);
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this.SetDex(62, 79);
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this.SetInt(49, 59);
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this.SetHits(1107, 1205);
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this.SetMana(49, 59);
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this.SetDamage(15, 20);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 50, 60);
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this.SetResistance(ResistanceType.Fire, 70, 80);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 70, 80);
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this.SetResistance(ResistanceType.Energy, 60, 70);
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this.SetSkill(SkillName.MagicResist, 61.1, 69.9);
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this.SetSkill(SkillName.Tactics, 102.3, 109.6);
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this.SetSkill(SkillName.Wrestling, 100.9, 108.7);
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this.Fame = 12000;
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this.Karma = -12000;
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this.VirtualArmor = 32;
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this.PackItem(new Club());
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}
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public HungryOgre(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses { get { return true; } }
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public override int TreasureMapLevel { get { return 1; } }
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public override int Meat { get { return 2; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Potions);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |