359 lines
9.8 KiB
C#
359 lines
9.8 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Factions
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{
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public enum AllowedPlacing
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{
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Everywhere,
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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public abstract class BaseFactionTrap : BaseTrap, IRevealableItem
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{
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private Faction m_Faction;
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private Mobile m_Placer;
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private DateTime m_TimeOfPlacement;
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private Timer m_Concealing;
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public bool CheckWhenHidden { get { return true; } }
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public BaseFactionTrap(Faction f, Mobile m, int itemID)
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: base(itemID)
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{
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Visible = false;
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m_Faction = f;
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m_TimeOfPlacement = DateTime.UtcNow;
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m_Placer = m;
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}
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public BaseFactionTrap(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Faction Faction
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{
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get
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{
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return m_Faction;
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}
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set
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{
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m_Faction = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Placer
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{
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get
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{
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return m_Placer;
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}
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set
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{
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m_Placer = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime TimeOfPlacement
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{
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get
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{
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return m_TimeOfPlacement;
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}
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set
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{
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m_TimeOfPlacement = value;
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}
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}
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public virtual int EffectSound
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{
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get
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{
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return 0;
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}
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}
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public virtual int SilverFromDisarm
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{
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get
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{
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return 100;
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}
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}
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public virtual int MessageHue
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{
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get
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{
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return 0;
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}
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}
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public virtual int AttackMessage
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{
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get
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{
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return 0;
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}
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}
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public virtual int DisarmMessage
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{
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get
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{
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return 0;
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}
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}
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public virtual AllowedPlacing AllowedPlacing
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{
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get
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{
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return AllowedPlacing.Everywhere;
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}
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}
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public virtual TimeSpan ConcealPeriod
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{
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get
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{
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return TimeSpan.FromMinutes(1.0);
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}
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}
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if (Core.AOS)
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return TimeSpan.FromDays(1.0);
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return TimeSpan.MaxValue; // no decay
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}
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}
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public override void OnTrigger(Mobile from)
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{
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if (!IsEnemy(from))
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return;
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Conceal();
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DoVisibleEffect();
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Effects.PlaySound(Location, Map, EffectSound);
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DoAttackEffect(from);
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int silverToAward = (from.Alive ? 20 : 40);
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if (silverToAward > 0 && m_Placer != null && m_Faction != null)
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{
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PlayerState victimState = PlayerState.Find(from);
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if (victimState != null && victimState.CanGiveSilverTo(m_Placer) && victimState.KillPoints > 0)
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{
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int silverGiven = m_Faction.AwardSilver(m_Placer, silverToAward);
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if (silverGiven > 0)
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{
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// TODO: Get real message
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if (from.Alive)
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m_Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name);
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else
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m_Placer.SendLocalizedMessage(1042736, String.Format("{0} silver\t{1}", silverGiven, from.Name)); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo(m_Placer);
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}
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}
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from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
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}
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect(Mobile m);
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public virtual int IsValidLocation()
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{
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return IsValidLocation(GetWorldLocation(), Map);
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}
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public virtual int IsValidLocation(Point3D p, Map m)
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{
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if (m == null)
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return 502956; // You cannot place a trap on that.
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if (Core.ML)
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{
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foreach (Item item in m.GetItemsInRange(p, 0))
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{
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if (item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == Faction)
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return 1075263; // There is already a trap belonging to your faction at this location.;
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}
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}
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switch( AllowedPlacing )
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion)Region.Find(p, m).GetRegion(typeof(StrongholdRegion));
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if (region != null && region.Faction == m_Faction)
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return 0;
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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if (town != null)
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return 0;
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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if (town != null && town.Owner == m_Faction)
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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return 0;
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}
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public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
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{
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if (to == null)
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return;
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NetState ns = to.NetState;
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if (ns != null)
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ns.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
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}
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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if (decayPeriod == TimeSpan.MaxValue)
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return false;
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if ((m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow)
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{
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
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return true;
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}
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return false;
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}
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public virtual bool CheckReveal(Mobile m)
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{
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if (Faction.Find(m) == null)
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return false;
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return m.CheckTargetSkill(SkillName.DetectHidden, this, 80.0, 100.0);
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}
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public virtual void OnRevealed(Mobile m)
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{
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m.SendLocalizedMessage(1042712, true, " " + (Faction == null ? "" : Faction.Definition.FriendlyName)); // You reveal a trap placed by a faction:
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Visible = true;
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BeginConceal();
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}
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public virtual void BeginConceal()
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{
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if (m_Concealing != null)
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m_Concealing.Stop();
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m_Concealing = Timer.DelayCall(ConcealPeriod, new TimerCallback(Conceal));
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}
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public virtual void Conceal()
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{
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if (m_Concealing != null)
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m_Concealing.Stop();
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m_Concealing = null;
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if (!Deleted)
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Visible = false;
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}
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public virtual bool CheckPassiveDetect(Mobile m)
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{
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if (!CheckDecay() && m.InRange(Location, 6))
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{
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if (Faction.Find(m) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble())
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PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Faction.WriteReference(writer, m_Faction);
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writer.Write((Mobile)m_Placer);
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writer.Write((DateTime)m_TimeOfPlacement);
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if (Visible)
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BeginConceal();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference(reader);
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m_Placer = reader.ReadMobile();
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m_TimeOfPlacement = reader.ReadDateTime();
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if (Visible)
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BeginConceal();
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CheckDecay();
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}
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public override void OnDelete()
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{
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if (m_Faction != null && m_Faction.Traps.Contains(this))
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m_Faction.Traps.Remove(this);
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base.OnDelete();
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}
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public virtual bool IsEnemy(Mobile mob)
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{
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if (mob.Hidden && mob.IsStaff())
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return false;
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if (!mob.Alive || mob.IsDeadBondedPet)
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return false;
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Faction faction = Faction.Find(mob, true);
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if (faction == null && mob is BaseFactionGuard)
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faction = ((BaseFactionGuard)mob).Faction;
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if (faction == null)
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return false;
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return (faction != m_Faction);
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}
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}
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} |