Files
abysmal-isle/Scripts/Services/Factions/Items/Traps/BaseFactionTrap.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

359 lines
9.8 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap, IRevealableItem
{
private Faction m_Faction;
private Mobile m_Placer;
private DateTime m_TimeOfPlacement;
private Timer m_Concealing;
public bool CheckWhenHidden { get { return true; } }
public BaseFactionTrap(Faction f, Mobile m, int itemID)
: base(itemID)
{
Visible = false;
m_Faction = f;
m_TimeOfPlacement = DateTime.UtcNow;
m_Placer = m;
}
public BaseFactionTrap(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get
{
return m_Faction;
}
set
{
m_Faction = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer
{
get
{
return m_Placer;
}
set
{
m_Placer = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfPlacement
{
get
{
return m_TimeOfPlacement;
}
set
{
m_TimeOfPlacement = value;
}
}
public virtual int EffectSound
{
get
{
return 0;
}
}
public virtual int SilverFromDisarm
{
get
{
return 100;
}
}
public virtual int MessageHue
{
get
{
return 0;
}
}
public virtual int AttackMessage
{
get
{
return 0;
}
}
public virtual int DisarmMessage
{
get
{
return 0;
}
}
public virtual AllowedPlacing AllowedPlacing
{
get
{
return AllowedPlacing.Everywhere;
}
}
public virtual TimeSpan ConcealPeriod
{
get
{
return TimeSpan.FromMinutes(1.0);
}
}
public virtual TimeSpan DecayPeriod
{
get
{
if (Core.AOS)
return TimeSpan.FromDays(1.0);
return TimeSpan.MaxValue; // no decay
}
}
public override void OnTrigger(Mobile from)
{
if (!IsEnemy(from))
return;
Conceal();
DoVisibleEffect();
Effects.PlaySound(Location, Map, EffectSound);
DoAttackEffect(from);
int silverToAward = (from.Alive ? 20 : 40);
if (silverToAward > 0 && m_Placer != null && m_Faction != null)
{
PlayerState victimState = PlayerState.Find(from);
if (victimState != null && victimState.CanGiveSilverTo(m_Placer) && victimState.KillPoints > 0)
{
int silverGiven = m_Faction.AwardSilver(m_Placer, silverToAward);
if (silverGiven > 0)
{
// TODO: Get real message
if (from.Alive)
m_Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name);
else
m_Placer.SendLocalizedMessage(1042736, String.Format("{0} silver\t{1}", silverGiven, from.Name)); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
}
victimState.OnGivenSilverTo(m_Placer);
}
}
from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect(Mobile m);
public virtual int IsValidLocation()
{
return IsValidLocation(GetWorldLocation(), Map);
}
public virtual int IsValidLocation(Point3D p, Map m)
{
if (m == null)
return 502956; // You cannot place a trap on that.
if (Core.ML)
{
foreach (Item item in m.GetItemsInRange(p, 0))
{
if (item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == Faction)
return 1075263; // There is already a trap belonging to your faction at this location.;
}
}
switch( AllowedPlacing )
{
case AllowedPlacing.FactionStronghold:
{
StrongholdRegion region = (StrongholdRegion)Region.Find(p, m).GetRegion(typeof(StrongholdRegion));
if (region != null && region.Faction == m_Faction)
return 0;
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
Town town = Town.FromRegion(Region.Find(p, m));
if (town != null)
return 0;
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
Town town = Town.FromRegion(Region.Find(p, m));
if (town != null && town.Owner == m_Faction)
return 0;
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
{
if (to == null)
return;
NetState ns = to.NetState;
if (ns != null)
ns.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
}
public virtual bool CheckDecay()
{
TimeSpan decayPeriod = DecayPeriod;
if (decayPeriod == TimeSpan.MaxValue)
return false;
if ((m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow)
{
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
return true;
}
return false;
}
public virtual bool CheckReveal(Mobile m)
{
if (Faction.Find(m) == null)
return false;
return m.CheckTargetSkill(SkillName.DetectHidden, this, 80.0, 100.0);
}
public virtual void OnRevealed(Mobile m)
{
m.SendLocalizedMessage(1042712, true, " " + (Faction == null ? "" : Faction.Definition.FriendlyName)); // You reveal a trap placed by a faction:
Visible = true;
BeginConceal();
}
public virtual void BeginConceal()
{
if (m_Concealing != null)
m_Concealing.Stop();
m_Concealing = Timer.DelayCall(ConcealPeriod, new TimerCallback(Conceal));
}
public virtual void Conceal()
{
if (m_Concealing != null)
m_Concealing.Stop();
m_Concealing = null;
if (!Deleted)
Visible = false;
}
public virtual bool CheckPassiveDetect(Mobile m)
{
if (!CheckDecay() && m.InRange(Location, 6))
{
if (Faction.Find(m) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble())
PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Faction.WriteReference(writer, m_Faction);
writer.Write((Mobile)m_Placer);
writer.Write((DateTime)m_TimeOfPlacement);
if (Visible)
BeginConceal();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Faction = Faction.ReadReference(reader);
m_Placer = reader.ReadMobile();
m_TimeOfPlacement = reader.ReadDateTime();
if (Visible)
BeginConceal();
CheckDecay();
}
public override void OnDelete()
{
if (m_Faction != null && m_Faction.Traps.Contains(this))
m_Faction.Traps.Remove(this);
base.OnDelete();
}
public virtual bool IsEnemy(Mobile mob)
{
if (mob.Hidden && mob.IsStaff())
return false;
if (!mob.Alive || mob.IsDeadBondedPet)
return false;
Faction faction = Faction.Find(mob, true);
if (faction == null && mob is BaseFactionGuard)
faction = ((BaseFactionGuard)mob).Faction;
if (faction == null)
return false;
return (faction != m_Faction);
}
}
}