199 lines
6.9 KiB
C#
199 lines
6.9 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Spells.First;
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using Server.Spells.Fourth;
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using Server.Spells.Necromancy;
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using Server.Spells.Mysticism;
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namespace Server.Factions
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{
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public class EnchantedBandage : Item, IFactionItem
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{
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public override int LabelNumber { get { return 1094712; } } // Enchanted Bandage
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#region Factions
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private FactionItem m_FactionState;
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public FactionItem FactionItemState
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{
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get { return m_FactionState; }
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set
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{
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m_FactionState = value;
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}
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}
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#endregion
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public EnchantedBandage()
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: base(0xE21)
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{
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Stackable = true;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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FactionEquipment.AddFactionProperties(this, list);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 2))
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{
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if (FactionEquipment.CanUse(this, from))
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{
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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from.BeginTarget(-1, false, Server.Targeting.TargetFlags.Beneficial, (healer, targeted) =>
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{
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Mobile patient = targeted as Mobile;
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if (patient != null)
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{
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if (EnchantedApple.GetTotalCurses(patient) == 0)
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{
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healer.SendLocalizedMessage(500955); // That being is not damaged!
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}
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else if (!Deleted && healer.CanBeBeneficial(patient, true, true))
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{
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healer.DoBeneficial(patient);
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bool onSelf = (healer == patient);
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int dex = healer.Dex;
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double seconds;
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double resDelay = (patient.Alive ? 0.0 : 5.0);
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if (onSelf)
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{
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seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
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}
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else
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{
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seconds = Math.Ceiling((double)4 - healer.Dex / 60);
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seconds = Math.Max(seconds, 2);
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}
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if (Context.ContainsKey(healer))
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{
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Context[healer].Stop();
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}
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Context[healer] = new InternalTimer(this, patient, healer, seconds);
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if (!onSelf)
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{
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patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
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}
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healer.SendLocalizedMessage(500956); // You begin applying the bandages.
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if (healer.NetState != null && healer.NetState.IsEnhancedClient)
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{
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healer.NetState.Send(new BandageTimerPacket((int)(seconds)));
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}
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Consume();
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}
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}
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});
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}
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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public static Dictionary<Mobile, Timer> Context = new Dictionary<Mobile, Timer>();
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public class InternalTimer : Timer
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{
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public EnchantedBandage Bandage { get; set; }
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public Mobile Patient { get; set; }
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public Mobile Healer { get; set; }
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public long Expires { get; set; }
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public InternalTimer(EnchantedBandage bandage, Mobile patient, Mobile healer, double seconds)
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: base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250))
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{
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Bandage = bandage;
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Patient = patient;
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Healer = healer;
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Expires = Core.TickCount + (long)(seconds * 1000);
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Start();
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}
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protected override void OnTick()
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{
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if (Core.TickCount >= Expires)
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{
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EndHeal();
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Stop();
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}
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}
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private void EndHeal()
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{
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if (Context.ContainsKey(Healer))
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Context.Remove(Healer);
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if (Patient != Healer && Patient.InRange(Healer.Location, 2))
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{
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Healer.PlaySound(0x57);
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if (EnchantedApple.GetTotalCurses(Patient) == 0)
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Healer.SendLocalizedMessage(500968); // You apply the bandages, but they barely help.
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else
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Healer.SendLocalizedMessage(500969); // You finish applying the bandages.
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EvilOmenSpell.TryEndEffect(Patient);
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StrangleSpell.RemoveCurse(Patient);
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CorpseSkinSpell.RemoveCurse(Patient);
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WeakenSpell.RemoveEffects(Patient);
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FeeblemindSpell.RemoveEffects(Patient);
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ClumsySpell.RemoveEffects(Patient);
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CurseSpell.RemoveEffect(Patient);
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MortalStrike.EndWound(Patient);
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BloodOathSpell.RemoveCurse(Patient);
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MindRotSpell.ClearMindRotScalar(Patient);
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SpellPlagueSpell.RemoveFromList(Patient);
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SleepSpell.EndSleep(Patient);
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BuffInfo.RemoveBuff(Patient, BuffIcon.MassCurse);
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}
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else
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{
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Healer.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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}
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public EnchantedBandage(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |