156 lines
6.4 KiB
C#
156 lines
6.4 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions
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{
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public class Keywords
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{
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public static void Initialize()
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{
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EventSink.Speech += new SpeechEventHandler(EventSink_Speech);
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}
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private static void ShowScore_Sandbox(object state)
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{
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PlayerState pl = (PlayerState)state;
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if (pl != null)
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pl.Mobile.PublicOverheadMessage(MessageType.Regular, pl.Mobile.SpeechHue, true, pl.KillPoints.ToString("N0")); // NOTE: Added 'N0'
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}
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private static void EventSink_Speech(SpeechEventArgs e)
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{
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Mobile from = e.Mobile;
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int[] keywords = e.Keywords;
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for (int i = 0; i < keywords.Length; ++i)
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{
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switch ( keywords[i] )
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{
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case 0x00E4: // *i wish to access the city treasury*
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{
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Town town = Town.FromRegion(from.Region);
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if (town == null || !town.IsFinance(from) || !from.Alive)
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break;
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if (FactionGump.Exists(from))
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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else if (town.Owner != null && from is PlayerMobile)
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from.SendGump(new FinanceGump((PlayerMobile)from, town.Owner, town));
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break;
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}
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case 0x0ED: // *i am sheriff*
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{
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Town town = Town.FromRegion(from.Region);
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if (town == null || !town.IsSheriff(from) || !from.Alive)
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break;
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if (FactionGump.Exists(from))
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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else if (town.Owner != null)
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from.SendGump(new SheriffGump((PlayerMobile)from, town.Owner, town));
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break;
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}
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case 0x00EF: // *you are fired*
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{
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Town town = Town.FromRegion(from.Region);
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if (town == null)
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break;
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if (town.IsFinance(from) || town.IsSheriff(from))
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town.BeginOrderFiring(from);
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break;
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}
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case 0x00E5: // *i wish to resign as finance minister*
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{
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PlayerState pl = PlayerState.Find(from);
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if (pl != null && pl.Finance != null)
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{
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pl.Finance.Finance = null;
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from.SendLocalizedMessage(1005081); // You have been fired as Finance Minister
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}
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break;
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}
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case 0x00EE: // *i wish to resign as sheriff*
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{
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PlayerState pl = PlayerState.Find(from);
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if (pl != null && pl.Sheriff != null)
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{
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pl.Sheriff.Sheriff = null;
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from.SendLocalizedMessage(1010270); // You have been fired as Sheriff
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}
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break;
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}
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case 0x00E9: // *what is my faction term status*
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{
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PlayerState pl = PlayerState.Find(from);
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if (pl != null && pl.IsLeaving)
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{
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if (Faction.CheckLeaveTimer(from))
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break;
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TimeSpan remaining = (pl.Leaving + Faction.LeavePeriod) - DateTime.UtcNow;
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if (remaining.TotalDays >= 1)
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from.SendLocalizedMessage(1042743, remaining.TotalDays.ToString("N0")) ;// Your term of service will come to an end in ~1_DAYS~ days.
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else if (remaining.TotalHours >= 1)
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from.SendLocalizedMessage(1042741, remaining.TotalHours.ToString("N0")); // Your term of service will come to an end in ~1_HOURS~ hours.
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else
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from.SendLocalizedMessage(1042742); // Your term of service will come to an end in less than one hour.
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}
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else if (pl != null)
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{
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from.SendLocalizedMessage(1042233); // You are not in the process of quitting the faction.
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}
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break;
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}
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case 0x00EA: // *message faction*
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{
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Faction faction = Faction.Find(from);
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if (faction == null || !faction.IsCommander(from))
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break;
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if (from.IsPlayer() && !faction.FactionMessageReady)
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from.SendLocalizedMessage(1010264); // The required time has not yet passed since the last message was sent
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else
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faction.BeginBroadcast(from);
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break;
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}
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case 0x00EC: // *showscore*
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{
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PlayerState pl = PlayerState.Find(from);
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if (pl != null)
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Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl);
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break;
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}
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case 0x0178: // i honor your leadership
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{
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Faction faction = Faction.Find(from);
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if (faction != null)
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faction.BeginHonorLeadership(from);
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break;
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}
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}
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}
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}
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}
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} |