48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using Server;
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using System;
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using Server.Mobiles;
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using Server.Items;
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using Server.Multis;
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using Server.Accounting;
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using System.Collections.Generic;
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namespace Server.Engines.Auction
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{
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public class BidEntry : IComparable<BidEntry>
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{
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public PlayerMobile Mobile { get; set; }
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public long CurrentBid { get; set; }
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//Converts to gold/plat
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public int TotalGoldBid { get { return (int)(CurrentBid >= Account.CurrencyThreshold ? CurrentBid - (TotalPlatBid * Account.CurrencyThreshold) : CurrentBid); } }
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public int TotalPlatBid { get { return (int)(CurrentBid >= Account.CurrencyThreshold ? CurrentBid / Account.CurrencyThreshold : 0); } }
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public BidEntry(PlayerMobile m, long bid = 0)
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{
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Mobile = m;
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CurrentBid = bid;
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}
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public BidEntry(PlayerMobile m, GenericReader reader)
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{
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Mobile = m;
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int version = reader.ReadInt();
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CurrentBid = reader.ReadLong();
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}
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public void Serialize(GenericWriter writer)
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{
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writer.Write(0);
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writer.Write(CurrentBid);
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}
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public int CompareTo(BidEntry entry)
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{
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if (CurrentBid > entry.CurrentBid)
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return 1;
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return 0;
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}
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}
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} |