79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System;
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using Server.Spells;
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namespace Server.Ethics.Hero
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{
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public sealed class Bless : Power
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{
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public Bless()
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{
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this.m_Definition = new PowerDefinition(
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15,
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"Bless",
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"Erstok Ontawl",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, true, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
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from.Mobile.SendMessage("Where do you wish to bless?");
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, object state)
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{
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Player from = state as Player;
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IPoint3D p = obj as IPoint3D;
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if (p == null)
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return;
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if (!this.CheckInvoke(from))
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return;
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bool powerFunctioned = false;
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SpellHelper.GetSurfaceTop(ref p);
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IPooledEnumerable eable = from.Mobile.GetMobilesInRange(6);
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foreach (Mobile mob in eable)
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{
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if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
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continue;
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if (mob.GetStatMod("Holy Bless") != null)
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continue;
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if (!from.Mobile.CanBeBeneficial(mob, false))
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continue;
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from.Mobile.DoBeneficial(mob);
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mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
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mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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mob.PlaySound(0x1EA);
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powerFunctioned = true;
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}
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eable.Free();
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if (powerFunctioned)
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(p, from.Mobile.Map, 0x299);
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area.");
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this.FinishInvoke(from);
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}
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else
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{
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from.Mobile.FixedEffect(0x3735, 6, 30);
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from.Mobile.PlaySound(0x5C);
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}
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}
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}
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} |