53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using System;
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namespace Server.Engines.Chat
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{
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public enum ChatCommand
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{
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/// <summary>
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/// Add a channel to top list.
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/// </summary>
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AddChannel = 0x3E8,
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/// <summary>
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/// Remove channel from top list.
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/// </summary>
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RemoveChannel = 0x3E9,
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/// <summary>
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/// Closes the chat window.
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/// </summary>
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CloseChatWindow = 0x3EC,
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/// <summary>
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/// Opens the chat window.
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/// </summary>
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OpenChatWindow = 0x3ED,
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/// <summary>
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/// Add a user to current channel.
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/// </summary>
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AddUserToChannel = 0x3EE,
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/// <summary>
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/// Remove a user from current channel.
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/// </summary>
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RemoveUserFromChannel = 0x3EF,
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/// <summary>
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/// Send a message putting generic conference name at top when player leaves a channel.
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/// </summary>
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LeaveChannel = 0x3F0,
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/// <summary>
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/// Send a message putting Channel name at top and telling player he joined the channel.
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/// </summary>
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JoinedChannel = 0x3F1,
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/// <summary>
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/// Send a message putting Channel name at top and telling player he left the channel.
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/// </summary>
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LeftChannel = 0x3F4,
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}
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}
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