91 lines
2.2 KiB
C#
91 lines
2.2 KiB
C#
using System;
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using System.Linq;
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using Server.Engines.CannedEvil;
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namespace Server.Items
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{
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public class ChampionSkull : Item
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{
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public static readonly ChampionSkullType[] Types = //
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Enum.GetValues(typeof(ChampionSkullType))
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.Cast<ChampionSkullType>()
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.Where(o => o != ChampionSkullType.None)
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.ToArray();
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public static ChampionSkullType RandomType { get { return Types[Utility.Random(Types.Length)]; } }
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private ChampionSkullType m_Type;
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[Constructable]
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public ChampionSkull()
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: this(RandomType)
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{ }
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[Constructable]
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public ChampionSkull(ChampionSkullType type)
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: base(0x1AE1)
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{
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m_Type = type;
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LootType = LootType.Cursed;
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switch (type)
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{
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case ChampionSkullType.Power:
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Hue = 0x159;
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break;
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case ChampionSkullType.Venom:
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Hue = 0x172;
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break;
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case ChampionSkullType.Greed:
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Hue = 0x1EE;
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break;
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case ChampionSkullType.Death:
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Hue = 0x025;
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break;
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case ChampionSkullType.Pain:
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Hue = 0x035;
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break;
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}
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}
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public ChampionSkull(Serial serial)
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: base(serial)
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{ }
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[CommandProperty(AccessLevel.GameMaster)]
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public ChampionSkullType Type
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{
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get { return m_Type; }
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set
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{
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m_Type = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get { return 1049479 + (int)m_Type; }
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write((int)m_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt();
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m_Type = (ChampionSkullType)reader.ReadInt();
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}
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}
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} |