57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class PegLeghook : BoneHarvester
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{
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public override int ArtifactRarity{ get{ return 11; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public PegLeghook()
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{
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Weight = 5.0;
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Name = "Peg Leg Hook";
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Hue = 1167;
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WeaponAttributes.HitLightning = 50;
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WeaponAttributes.HitLeechMana = 50;
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WeaponAttributes.HitLowerDefend = 50;
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Attributes.WeaponDamage = 60;
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Attributes.Luck = 300;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponSpeed = 40;
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StrRequirement = 70;
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LootType = LootType.Regular;
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}
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public PegLeghook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |