Files
abysmal-isle/Scripts/Scripts-master/Quests/Pirate Quest2/PegLeg.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

103 lines
2.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "Peg Leg's Corpse" )]
public class PegLeg : BaseCreature
{
[Constructable]
public PegLeg() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Peg Leg";
Body = 159;
SetStr( 60, 110 );
SetDex( 60, 100 );
SetInt( 60, 100 );
SetHits( 200 );
SetDamage( 5, 25 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 60 );
SetDamageType( ResistanceType.Energy, 10 );
SetResistance( ResistanceType.Physical, 30, 80 );
SetResistance( ResistanceType.Fire, 20, 100 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Energy, 0, 20 );
SetSkill( SkillName.Anatomy, 120 );
SetSkill( SkillName.EvalInt, 90, 95.0 );
SetSkill( SkillName.Magery, 50.5, 100.0 );
SetSkill( SkillName.Meditation, 60 );
SetSkill( SkillName.MagicResist, 10.1, 50.0 );
SetSkill( SkillName.Tactics, 115, 125 );
SetSkill( SkillName.Swords, 115, 125 );
Fame = 8000;
Karma = -8000;
Kills = 10;
Hue = 1271;
VirtualArmor = 50;
LeatherArms LeatherArms = new LeatherArms();
LeatherArms.Hue = 1175;
AddItem( LeatherArms );
LeatherCap LeatherCap = new LeatherCap();
LeatherCap.Hue = 1157;
AddItem( LeatherCap );
LeatherGloves LeatherGloves = new LeatherGloves();
LeatherGloves.Hue = 1175;
AddItem( LeatherGloves );
LeatherLegs LeatherLegs = new LeatherLegs();
LeatherLegs.Hue = 1157;
AddItem( LeatherLegs );
LeatherChest LeatherChest = new LeatherChest();
LeatherChest.Hue = 1175;
AddItem( LeatherChest );
LeatherGorget LeatherGorget = new LeatherGorget();
LeatherGorget.Hue = 1157;
AddItem( LeatherGorget );
//AddItem( new SparrowBlade() );
PackItem( new PegLeghook() );
PackItem( new PegLegHead() );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public PegLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}