56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class DantesRing : GoldRing
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{
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public override int ArtifactRarity{ get{ return 21; } }
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[Constructable]
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public DantesRing()
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{
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Name = "Dantes Ring";
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Hue = 468;
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Attributes.LowerManaCost = 10;
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Attributes.DefendChance = 10;
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Attributes.Luck = 140;
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Attributes.BonusMana = 5;
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Attributes.BonusHits = 25;
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Attributes.BonusStam = 5;
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Attributes.RegenHits = 1;
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Attributes.RegenMana = 1;
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Attributes.RegenStam = 1;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 2;
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Resistances.Energy = 5;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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Resistances.Poison = 5;
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Resistances.Physical = 5;
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SkillBonuses.SetValues( 0, SkillName.EvalInt, 5.0 );
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}
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public DantesRing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |