75 lines
1.5 KiB
C#
75 lines
1.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a savage's corpse" )]
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public class Grianthiam : BaseCreature
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{
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[Constructable]
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public Grianthiam() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Grianthiam";
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Body = 185;
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BaseSoundID = 0;
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SetStr( 50, 62 );
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SetDex( 52, 70 );
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SetInt( 16, 30 );
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SetHits( 165, 185 );
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SetMana( 0 );
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SetDamage( 12, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 15, 20 );
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SetResistance( ResistanceType.Poison, 10, 25 );
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SetSkill( SkillName.MagicResist, 40.1, 45.0 );
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SetSkill( SkillName.Tactics, 50.3, 65.0 );
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SetSkill( SkillName.Wrestling, 70.3, 85.0 );
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Fame = 1200;
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Karma = -1200;
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VirtualArmor = 20;
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PackItem( new SavageHead() );
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PackItem( new TreasureMap( 0, Map.Trammel ) );
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EtherealHorse mare = new EtherealHorse();
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mare.Rider = this;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public Grianthiam( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |