Files
abysmal-isle/Scripts/Scripts-master/Quests/ArrianasQuest/mobiles/Savagebunny.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

141 lines
2.5 KiB
C#

using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a savage bunny corpse" )]
public class SavageBunny : BaseCreature
{
[Constructable]
public SavageBunny() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.1, 0.2 )
{
Name = "a savage bunny";
Body = 205;
Hue = 1166;
SetStr( 15 );
SetDex( 2000 );
SetInt( 1000 );
SetHits( 200 );
SetStam( 500 );
SetMana( 0 );
SetDamage( 1 );
SetDamageType( ResistanceType.Physical, 100 );
SetSkill( SkillName.MagicResist, 200.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 4;
switch ( Utility.Random( 5 ))
{
case 0: PackItem( new greencarrot() ); break;
}
DelayBeginTunnel();
}
public class BunnyHole : Item
{
public BunnyHole() : base( 0x913 )
{
Movable = false;
Hue = 1;
Name = "a mysterious rabbit hole";
Timer.DelayCall( TimeSpan.FromSeconds( 40.0 ), new TimerCallback( Delete ) );
}
public BunnyHole( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Delete();
}
}
public virtual void DelayBeginTunnel()
{
Timer.DelayCall( TimeSpan.FromMinutes( 3.0 ), new TimerCallback( BeginTunnel ) );
}
public virtual void BeginTunnel()
{
if ( Deleted )
return;
new BunnyHole().MoveToWorld( Location, Map );
Frozen = true;
Say( "* The bunny begins to dig a tunnel back to its underground lair *" );
PlaySound( 0x247 );
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override bool BardImmune{ get{ return true; } }
public SavageBunny( Serial serial ) : base( serial )
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
DelayBeginTunnel();
}
}
}