Files
abysmal-isle/Scripts/Scripts-master/Addons/draminskullAddon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

117 lines
3.0 KiB
C#

////////////////////////////////////////
// //
// Generated by CEO's YAAAG - V1.2 //
// (Yet Another Arya Addon Generator) //
// //
////////////////////////////////////////
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class draminskullAddon : BaseAddon
{
private static int[,] m_AddOnSimpleComponents = new int[,] {
{14120, -1, -1, 0}// 4
};
public override BaseAddonDeed Deed
{
get
{
return new draminskullAddonDeed();
}
}
[ Constructable ]
public draminskullAddon()
{
for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++)
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
AddComplexComponent( (BaseAddon) this, 13042, 0, 0, 2, 2785, -1, "", 1);// 1
AddComplexComponent( (BaseAddon) this, 8707, -1, -1, 14, 2740, -1, "Lord Dramin", 1);// 2
AddComplexComponent( (BaseAddon) this, 14327, 1, 1, 16, 2785, -1, "Demon Skull", 1);// 3
AddComplexComponent( (BaseAddon) this, 14217, 1, 1, 6, 2740, -1, "", 1);// 5
}
public draminskullAddon( Serial serial ) : base( serial )
{
}
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource)
{
AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1);
}
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount)
{
AddonComponent ac;
ac = new AddonComponent(item);
if (name != null && name.Length > 0)
ac.Name = name;
if (hue != 0)
ac.Hue = hue;
if (amount > 1)
{
ac.Stackable = true;
ac.Amount = amount;
}
if (lightsource != -1)
ac.Light = (LightType) lightsource;
addon.AddComponent(ac, xoffset, yoffset, zoffset);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class draminskullAddonDeed : BaseAddonDeed
{
public override BaseAddon Addon
{
get
{
return new draminskullAddon();
}
}
[Constructable]
public draminskullAddonDeed()
{
Name = "draminskull";
}
public draminskullAddonDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}