166 lines
5.1 KiB
C#
166 lines
5.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class SpringCleaningQuest : BaseQuest
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{
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/* Spring Cleaning */
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public override object Title { get { return 1072373; } }
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/*Mangy, lice encrusted furballs! Those filthy ratmen have been sneaking into camp again,
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the signs are obvious. They've fouled the water stores again and stolen what they
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couldn't eat. Are you up to cleaning up the rat warrens? */
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public override object Description { get { return 1072674; } }
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/* I understand. The stench in those tunnels is unbearable. */
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public override object Refuse { get { return 1072684; } }
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/* The ratmen have holes all over the place that lead to their warrens. Sometimes they're
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loitering around on the surface too. Either way, they're not hard to find. */
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public override object Uncomplete { get { return 1072685; } }
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/* Excellent! That’s the old fighting spirit. */
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public override object Complete { get { return 1075384; } }
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public SpringCleaningQuest()
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: base()
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{
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AddObjective(new SlayObjective(typeof(Ratman), "Ratmen", 15, "Sanctuary"));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CowardsQuest : BaseQuest
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{
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/* Cowards! */
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public override object Title { get { return 1072689; } }
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/* When you were exterminating those untidy vermin, you must have noticed the archers amongst them?
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Those cowardly rats have been peppering us with arrows and then running away before we can retaliate.
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Can I count on you to handle this for me? */
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public override object Description { get { return 1072697; } }
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/* I understand. The stench in those tunnels is unbearable. */
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public override object Refuse { get { return 1072684; } }
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/* The ratmen have holes all over the place that lead to their warrens. Sometimes they're
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loitering around on the surface too. Either way, they're not hard to find. */
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public override object Uncomplete { get { return 1072685; } }
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/* Hah! I knew you were up to the challenge. */
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public override object Complete { get { return 1075409; } }
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public CowardsQuest()
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: base()
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{
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AddObjective(new SlayObjective(typeof(RatmanArcher), "Ratmen Archers", 10, "Sanctuary"));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TokenOfLoveQuest : BaseQuest
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{
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public override bool DoneOnce { get { return true; } }
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public TokenOfLoveQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(StolenRing), "A ring engraved: 'Beloved Ciala'", 1, 0x1F09));
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this.AddReward(new BaseReward(typeof(TreasureBag), 1072583));
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}
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/* Token of Love */
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public override object Title
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{
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get
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{
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return 1072690;
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}
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}
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/* Argh! I knew those ratmen were up to no good! They have stolen the ring I was making for my beloved Ciala.
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The sparkle must have caught their greedy eyes. Find the ring please! I beg you. */
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public override object Description
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{
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get
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{
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return 1072698;
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}
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}
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/* Please, I beg of you, reconsider! */
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public override object Refuse
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{
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get
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{
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return 1072699;
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}
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}
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/* The stolen ring is easy enough to recognize. It has an inscription on it declaring my love for Ciala.
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Please find this token of love for me! */
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public override object Uncomplete
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{
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get
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{
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return 1072700;
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}
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}
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/* Ah! You found my property. Thank you for your honesty in returning it to me.*/
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public override object Complete
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{
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get
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{
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return 1074582;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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