222 lines
6.0 KiB
C#
222 lines
6.0 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a corpse of Twaulo")]
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public class Twaulo : BaseChampion
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{
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[Constructable]
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public Twaulo()
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: base(AIType.AI_Melee)
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{
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this.Name = "Twaulo";
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this.Title = "of the Glade";
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this.Body = 101;
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this.BaseSoundID = 679;
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this.Hue = 0x455;
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this.SetStr(1751, 1950);
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this.SetDex(251, 450);
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this.SetInt(801, 1000);
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this.SetHits(7500);
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this.SetDamage(19, 24);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 65, 75);
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this.SetResistance(ResistanceType.Fire, 45, 55);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 50, 60);
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this.SetResistance(ResistanceType.Energy, 50, 60);
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this.SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
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this.SetSkill(SkillName.Magery, 0); // Per Stratics?!?
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this.SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
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this.SetSkill(SkillName.Anatomy, 95.1, 115.0);
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this.SetSkill(SkillName.Archery, 95.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 50.3, 80.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 95.1, 100.0);
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this.Fame = 50000;
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this.Karma = 50000;
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this.VirtualArmor = 50;
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this.AddItem(new Bow());
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this.PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
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}
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public Twaulo(Serial serial)
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: base(serial)
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{
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}
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public override ChampionSkullType SkullType
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{
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get
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{
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return ChampionSkullType.Pain;
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}
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}
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public override Type[] UniqueList
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{
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get
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{
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return new Type[] { typeof(Quell) };
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}
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}
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public override Type[] SharedList
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{
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get
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{
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return new Type[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle), typeof(BraveKnightOfTheBritannia) };
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}
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}
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public override Type[] DecorativeList
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{
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get
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{
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return new Type[] { typeof(Pier), typeof(MonsterStatuette) };
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}
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}
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public override MonsterStatuetteType[] StatueTypes
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{
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get
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{
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return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn };
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Regular;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.UltraRich, 2);
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Gems);
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}
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public void SpawnPixies(Mobile target)
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{
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Map map = this.Map;
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if (map == null)
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return;
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int newPixies = Utility.RandomMinMax(3, 6);
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for (int i = 0; i < newPixies; ++i)
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{
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Pixie pixie = new Pixie();
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pixie.Team = this.Team;
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pixie.FightMode = FightMode.Closest;
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bool validLocation = false;
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Point3D loc = this.Location;
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for (int j = 0; !validLocation && j < 10; ++j)
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{
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int x = this.X + Utility.Random(3) - 1;
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int y = this.Y + Utility.Random(3) - 1;
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int z = map.GetAverageZ(x, y);
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if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
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loc = new Point3D(x, y, this.Z);
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else if (validLocation = map.CanFit(x, y, z, 16, false, false))
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loc = new Point3D(x, y, z);
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}
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pixie.MoveToWorld(loc, map);
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pixie.Combatant = target;
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}
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (0.1 >= Utility.RandomDouble())
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this.SpawnPixies(caster);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (0.1 >= Utility.RandomDouble())
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this.SpawnPixies(attacker);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |