179 lines
5.7 KiB
C#
179 lines
5.7 KiB
C#
using System;
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using Server.Items;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName("a Putrefier corpse")]
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public class Putrefier : Balron
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{
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[Constructable]
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public Putrefier()
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{
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this.Name = "Putrefier";
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this.Hue = 63;
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this.SetStr(1057, 1400);
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this.SetDex(232, 560);
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this.SetInt(201, 440);
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this.SetHits(3010, 4092);
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this.SetDamage(27, 34);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Fire, 0);
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this.SetDamageType(ResistanceType.Poison, 50);
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this.SetDamageType(ResistanceType.Energy, 0);
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this.SetResistance(ResistanceType.Physical, 65, 80);
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this.SetResistance(ResistanceType.Fire, 65, 80);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.Wrestling, 111.2, 128.0);
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this.SetSkill(SkillName.Tactics, 115.2, 125.2);
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this.SetSkill(SkillName.MagicResist, 143.4, 170.0);
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this.SetSkill(SkillName.Anatomy, 44.6, 67.0);
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this.SetSkill(SkillName.Magery, 117.6, 118.8);
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this.SetSkill(SkillName.EvalInt, 113.0, 128.8);
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this.SetSkill(SkillName.Meditation, 41.4, 85.0);
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this.SetSkill(SkillName.Poisoning, 45.0, 50.0);
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this.Fame = 24000;
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this.Karma = -24000;
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for (int i = 0; i < Utility.RandomMinMax(0, 2); i++)
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{
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this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public Putrefier(Serial serial)
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: base(serial)
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{
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new SpleenOfThePutrefier() );
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if ( Utility.RandomDouble() < 0.6 )
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c.DropItem( new ParrotItem() );
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if ( Paragon.ChestChance > Utility.RandomDouble() )
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c.DropItem( new ParagonChest( Name, 5 ) );
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}
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public override bool GivesMLMinorArtifact
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{
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get
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{
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return true;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Deadly;
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}
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}// Becomes Lethal with Paragon bonus
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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this.DoCounter(attacker);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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this.DoCounter(attacker);
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}
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private void DoCounter(Mobile attacker)
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{
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if (this.Map == null || (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked))
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return;
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if (0.2 > Utility.RandomDouble())
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{
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/* Counterattack with Hit Poison Area
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* 20-25 damage, unresistable
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* Lethal poison, 100% of the time
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* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
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* Doesn't work on provoked monsters
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*/
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Mobile target = null;
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if (attacker is BaseCreature)
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{
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Mobile m = ((BaseCreature)attacker).GetMaster();
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if (m != null)
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target = m;
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}
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if (target == null || !target.InRange(this, 25))
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target = attacker;
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this.Animate(10, 4, 1, true, false, 0);
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List<Mobile> targets = new List<Mobile>();
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IPooledEnumerable eable = target.GetMobilesInRange(8);
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foreach (Mobile m in eable)
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{
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if (m == this || !this.CanBeHarmful(m))
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continue;
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if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team))
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targets.Add(m);
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else if (m.Player)
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targets.Add(m);
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}
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eable.Free();
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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this.DoHarmful(m);
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AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
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m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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m.ApplyPoison(this, Poison.Lethal);
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}
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targets.Clear();
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targets.TrimExcess();
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.UltraRich, 3);
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this.AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |