136 lines
3.3 KiB
C#
136 lines
3.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class MorgBergen : BaseCreature
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{
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[Constructable]
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public MorgBergen()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Title = "the Cursed";
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this.Hue = 0x8596;
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this.Body = 0x190;
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this.Name = "Morg Bergen";
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this.AddItem(new ShortPants(0x59C));
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Bardiche bardiche = new Bardiche();
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LeatherGloves gloves = new LeatherGloves();
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LeatherArms arms = new LeatherArms();
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bardiche.Hue = 0x96F;
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bardiche.Movable = false;
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gloves.Hue = 0x96F;
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arms.Hue = 0x96F;
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this.AddItem(bardiche);
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this.AddItem(gloves);
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this.AddItem(arms);
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this.SetStr(111, 120);
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this.SetDex(111, 120);
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this.SetInt(51, 60);
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this.SetHits(180, 207);
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this.SetMana(0);
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this.SetDamage(9, 17);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Cold, 60);
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this.SetResistance(ResistanceType.Physical, 35, 45);
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this.SetResistance(ResistanceType.Fire, 25, 30);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.Swords, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 80.1, 90.0);
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this.SetSkill(SkillName.Anatomy, 90.1, 100.0);
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this.Fame = 5000;
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this.Karma = -1000;
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}
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public MorgBergen(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool DeleteCorpseOnDeath
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override int GetIdleSound()
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{
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return 0x1CE;
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}
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public override int GetAngerSound()
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{
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return 0x263;
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}
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public override int GetDeathSound()
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{
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return 0x1D1;
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}
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public override int GetHurtSound()
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{
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return 0x25E;
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}
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public override bool OnBeforeDeath()
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{
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Gold gold = new Gold(Utility.RandomMinMax(190, 230));
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gold.MoveToWorld(this.Location, this.Map);
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Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |