120 lines
3.8 KiB
C#
120 lines
3.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Miasma corpse")]
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public class Miasma : Scorpion
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{
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[Constructable]
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public Miasma()
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{
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Name = "Miasma";
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Hue = 0x8FD;
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SetStr(255, 847);
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SetDex(145, 428);
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SetInt(26, 380);
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SetHits(272, 2000);
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SetMana(5, 60);
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SetDamage(20, 30);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 50, 54);
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SetResistance(ResistanceType.Fire, 40, 45);
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SetResistance(ResistanceType.Cold, 50, 55);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 45);
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SetSkill(SkillName.Wrestling, 64.9, 73.3);
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SetSkill(SkillName.Tactics, 98.4, 110.6);
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SetSkill(SkillName.MagicResist, 74.4, 77.7);
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SetSkill(SkillName.Poisoning, 128.5, 143.6);
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Fame = 21000;
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Karma = -21000;
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Tamable = false;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetWeaponAbility(WeaponAbility.MortalStrike);
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ForceActiveSpeed = 0.3;
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ForcePassiveSpeed = 0.6;
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}
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public Miasma(Serial serial)
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: base(serial)
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{
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}
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public override bool CanBeParagon { get { return false; } }
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Paragon.ChestChance > Utility.RandomDouble() )
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c.DropItem( new ParagonChest( Name, 5 ) );
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if ( Utility.RandomDouble() < 0.025 )
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{
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switch ( Utility.Random( 18 ) )
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{
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case 0: c.DropItem( new MyrmidonGloves() ); break;
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case 1: c.DropItem( new MyrmidonGorget() ); break;
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case 2: c.DropItem( new MyrmidonLegs() ); break;
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case 3: c.DropItem( new MyrmidonArms() ); break;
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case 4: c.DropItem( new PaladinArms() ); break;
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case 5: c.DropItem( new PaladinGorget() ); break;
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case 6: c.DropItem( new LeafweaveLegs() ); break;
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case 7: c.DropItem( new DeathChest() ); break;
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case 8: c.DropItem( new DeathGloves() ); break;
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case 9: c.DropItem( new DeathLegs() ); break;
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case 10: c.DropItem( new GreymistGloves() ); break;
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case 11: c.DropItem( new GreymistArms() ); break;
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case 12: c.DropItem( new AssassinChest() ); break;
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case 13: c.DropItem( new AssassinArms() ); break;
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case 14: c.DropItem( new HunterGloves() ); break;
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case 15: c.DropItem( new HunterLegs() ); break;
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case 16: c.DropItem(new GreymistLegs()); break;
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case 17: c.DropItem(new MyrmidonChest()); break;
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}
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}
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}
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public override bool GivesMLMinorArtifact
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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