Files
abysmal-isle/Scripts/Mobiles/NPCs/Weaponsmith.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

130 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Weaponsmith : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
[Constructable]
public Weaponsmith()
: base("the weaponsmith")
{
this.SetSkill(SkillName.ArmsLore, 64.0, 100.0);
this.SetSkill(SkillName.Blacksmith, 65.0, 88.0);
this.SetSkill(SkillName.Fencing, 45.0, 68.0);
this.SetSkill(SkillName.Macing, 45.0, 68.0);
this.SetSkill(SkillName.Swords, 45.0, 68.0);
this.SetSkill(SkillName.Tactics, 36.0, 68.0);
}
public override void InitSBInfo()
{
this.m_SBInfos.Add(new SBWeaponSmith());
if (this.IsTokunoVendor)
this.m_SBInfos.Add(new SBSEWeapons());
}
public override VendorShoeType ShoeType
{
get
{
return Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
}
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
this.AddItem(new Server.Items.HalfApron());
}
#region Bulk Orders
public override BODType BODType { get { return BODType.Smith; } }
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
if (theirSkill >= 70.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
return new LargeSmithBOD();
return SmallSmithBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item)
{
return (item is SmallSmithBOD || item is LargeSmithBOD);
}
public override bool SupportsBulkOrders(Mobile from)
{
return (from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0);
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextSmithBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
public Weaponsmith(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}