Files
abysmal-isle/Scripts/Mobiles/NPCs/Uzeraan.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

455 lines
18 KiB
C#

using System;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class Uzeraan : BaseQuester
{
[Constructable]
public Uzeraan()
: base("the Conjurer")
{
}
public Uzeraan(Serial serial)
: base(serial)
{
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Hue = 0x83F3;
this.Female = false;
this.Body = 0x190;
this.Name = "Uzeraan";
}
public override void InitOutfit()
{
this.AddItem(new Robe(0x4DD));
this.AddItem(new WizardsHat(0x8A5));
this.AddItem(new Shoes(0x8A5));
this.HairItemID = 0x203C;
this.HairHue = 0x455;
this.FacialHairItemID = 0x203E;
this.FacialHairHue = 0x455;
BlackStaff staff = new BlackStaff();
staff.Movable = false;
this.AddItem(staff);
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 3;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest is UzeraanTurmoilQuest;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
{
qs.AddConversation(new LostScrollOfPowerConversation(true));
}
else if (UzeraanTurmoilQuest.HasLostFertileDirt(player))
{
qs.AddConversation(new LostFertileDirtConversation(true));
}
else if (UzeraanTurmoilQuest.HasLostDaemonBlood(player))
{
qs.AddConversation(new LostDaemonBloodConversation());
}
else if (UzeraanTurmoilQuest.HasLostDaemonBone(player))
{
qs.AddConversation(new LostDaemonBoneConversation());
}
else
{
if (player.Profession == 2) // magician
{
Container backpack = player.Backpack;
if (backpack == null ||
backpack.GetAmount(typeof(BlackPearl)) < 30 ||
backpack.GetAmount(typeof(Bloodmoss)) < 30 ||
backpack.GetAmount(typeof(Garlic)) < 30 ||
backpack.GetAmount(typeof(Ginseng)) < 30 ||
backpack.GetAmount(typeof(MandrakeRoot)) < 30 ||
backpack.GetAmount(typeof(Nightshade)) < 30 ||
backpack.GetAmount(typeof(SulfurousAsh)) < 30 ||
backpack.GetAmount(typeof(SpidersSilk)) < 30)
{
qs.AddConversation(new FewReagentsConversation());
}
}
QuestObjective obj = qs.FindObjective(typeof(FindUzeraanBeginObjective));
if (obj != null && !obj.Completed)
{
obj.Complete();
}
else
{
obj = qs.FindObjective(typeof(FindUzeraanFirstTaskObjective));
if (obj != null && !obj.Completed)
{
obj.Complete();
}
else
{
obj = qs.FindObjective(typeof(FindUzeraanAboutReportObjective));
if (obj != null && !obj.Completed)
{
Container cont = GetNewContainer();
if (player.Profession == 2) // magician
{
cont.DropItem(new MarkScroll(5));
cont.DropItem(new RecallScroll(5));
for (int i = 0; i < 5; i++)
{
cont.DropItem(new RecallRune());
}
}
else
{
cont.DropItem(new Gold(300));
for (int i = 0; i < 6; i++)
{
cont.DropItem(new NightSightPotion());
cont.DropItem(new LesserHealPotion());
}
}
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
else
{
obj.Complete();
}
}
else
{
obj = qs.FindObjective(typeof(ReturnScrollOfPowerObjective));
if (obj != null && !obj.Completed)
{
this.FocusTo(player);
this.SayTo(player, 1049378); // Hand me the scroll, if you have it.
}
else
{
obj = qs.FindObjective(typeof(ReturnFertileDirtObjective));
if (obj != null && !obj.Completed)
{
this.FocusTo(player);
this.SayTo(player, 1049381); // Hand me the Fertile Dirt, if you have it.
}
else
{
obj = qs.FindObjective(typeof(ReturnDaemonBloodObjective));
if (obj != null && !obj.Completed)
{
this.FocusTo(player);
this.SayTo(player, 1049379); // Hand me the Vial of Blood, if you have it.
}
else
{
obj = qs.FindObjective(typeof(ReturnDaemonBoneObjective));
if (obj != null && !obj.Completed)
{
this.FocusTo(player);
this.SayTo(player, 1049380); // Hand me the Daemon Bone, if you have it.
}
else
{
this.SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
}
}
}
}
}
}
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
PlayerMobile player = from as PlayerMobile;
if (player != null)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (dropped is UzeraanTurmoilHorn)
{
if (player.Young)
{
UzeraanTurmoilHorn horn = (UzeraanTurmoilHorn)dropped;
if (horn.Charges < 10)
{
this.SayTo(from, 1049384); // I have recharged the item for you.
horn.Charges = 10;
}
else
{
this.SayTo(from, 1049385); // That doesn't need recharging yet.
}
}
else
{
player.SendLocalizedMessage(1114333); //You must be young to have this item recharged.
}
return false;
}
if (dropped is SchmendrickScrollOfPower)
{
QuestObjective obj = qs.FindObjective(typeof(ReturnScrollOfPowerObjective));
if (obj != null && !obj.Completed)
{
Container cont = GetNewContainer();
cont.DropItem(new TreasureMap(player.Young ? 0 : 1, Map.Trammel));
cont.DropItem(new Shovel());
cont.DropItem(new UzeraanTurmoilHorn());
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
else
{
dropped.Delete();
obj.Complete();
return true;
}
}
}
else if (dropped is QuestFertileDirt)
{
QuestObjective obj = qs.FindObjective(typeof(ReturnFertileDirtObjective));
if (obj != null && !obj.Completed)
{
Container cont = GetNewContainer();
if (player.Profession == 2) // magician
{
cont.DropItem(new BlackPearl(20));
cont.DropItem(new Bloodmoss(20));
cont.DropItem(new Garlic(20));
cont.DropItem(new Ginseng(20));
cont.DropItem(new MandrakeRoot(20));
cont.DropItem(new Nightshade(20));
cont.DropItem(new SulfurousAsh(20));
cont.DropItem(new SpidersSilk(20));
for (int i = 0; i < 3; i++)
cont.DropItem(Loot.RandomScroll(0, 23, SpellbookType.Regular));
}
else
{
cont.DropItem(new Gold(300));
cont.DropItem(new Bandage(25));
for (int i = 0; i < 5; i++)
cont.DropItem(new LesserHealPotion());
}
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
else
{
dropped.Delete();
obj.Complete();
return true;
}
}
}
else if (dropped is QuestDaemonBlood)
{
QuestObjective obj = qs.FindObjective(typeof(ReturnDaemonBloodObjective));
if (obj != null && !obj.Completed)
{
Item reward;
if (player.Profession == 2) // magician
{
Container cont = GetNewContainer();
cont.DropItem(new ExplosionScroll(4));
cont.DropItem(new MagicWizardsHat());
reward = cont;
}
else
{
BaseWeapon weapon;
switch ( Utility.Random(6) )
{
case 0:
weapon = new Broadsword();
break;
case 1:
weapon = new Cutlass();
break;
case 2:
weapon = new Katana();
break;
case 3:
weapon = new Longsword();
break;
case 4:
weapon = new Scimitar();
break;
default:
weapon = new VikingSword();
break;
}
if (Core.AOS)
{
BaseRunicTool.ApplyAttributesTo(weapon, 3, 20, 40);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 4);
weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 4);
weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 4);
}
weapon.Slayer = SlayerName.Silver;
reward = weapon;
}
if (!player.PlaceInBackpack(reward))
{
reward.Delete();
player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
else
{
dropped.Delete();
obj.Complete();
return true;
}
}
}
else if (dropped is QuestDaemonBone)
{
QuestObjective obj = qs.FindObjective(typeof(ReturnDaemonBoneObjective));
if (obj != null && !obj.Completed)
{
Container cont = GetNewContainer();
if (!Core.TOL)
{
cont.DropItem(new BankCheck(2000));
}
else
{
Banker.Deposit(from, 2000, true);
}
cont.DropItem(new EnchantedSextant());
if (!player.PlaceInBackpack(cont))
{
cont.Delete();
player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
else
{
dropped.Delete();
obj.Complete();
return true;
}
}
}
}
}
return base.OnDragDrop(from, dropped);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (m is PlayerMobile && !m.Frozen && !m.Alive && this.InRange(m, 4) && !this.InRange(oldLocation, 4) && this.InLOS(m))
{
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else
{
this.Direction = this.GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump(typeof(ResurrectGump));
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}