126 lines
3.5 KiB
C#
126 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Engines.BulkOrders;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Tinker : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public Tinker()
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: base("the tinker")
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{
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SetSkill(SkillName.Lockpicking, 60.0, 83.0);
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SetSkill(SkillName.RemoveTrap, 75.0, 98.0);
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SetSkill(SkillName.Tinkering, 64.0, 100.0);
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}
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public Tinker(Serial serial)
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: base(serial)
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{
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}
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public override NpcGuild NpcGuild
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{
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get
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{
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return NpcGuild.TinkersGuild;
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBTinker(this));
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}
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#region Bulk Orders
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public override BODType BODType { get { return BODType.Tinkering; } }
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public override bool IsValidBulkOrder(Item item)
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{
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return (item is SmallTinkerBOD || item is LargeTinkerBOD);
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}
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public override bool SupportsBulkOrders(Mobile from)
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{
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return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Tinkering].Base > 0;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (from is PlayerMobile)
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((PlayerMobile)from).NextTinkeringBulkOrder = TimeSpan.Zero;
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}
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#endregion
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.AddCustomContextEntries(from, list);
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if (Core.ML && from.Alive)
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{
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list.Add(new RechargeEntry(from, this));
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}
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}
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private class RechargeEntry : ContextMenuEntry
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{
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private readonly Mobile m_From;
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private readonly Mobile m_Vendor;
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private readonly BaseEngravingTool Tool;
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public RechargeEntry(Mobile from, Mobile vendor)
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: base(6271, 6)
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{
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m_From = from;
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m_Vendor = vendor;
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Tool = BaseEngravingTool.Find(from);
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Enabled = Tool != null;
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}
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public override void OnClick()
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{
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if (!Core.ML || m_Vendor == null || m_Vendor.Deleted)
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return;
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if (Tool != null)
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{
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if (Banker.GetBalance(m_From) >= 100000)
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m_From.SendGump(new BaseEngravingTool.ConfirmGump(Tool, m_Vendor));
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else
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m_Vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
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}
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else
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m_Vendor.Say(1076164); // I can only help with this if you are carrying an engraving tool that needs repair.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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