Files
abysmal-isle/Scripts/Mobiles/NPCs/KeeperOfChivalry.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

109 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class KeeperOfChivalry : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructable]
public KeeperOfChivalry()
: base("the Keeper of Chivalry")
{
this.SetSkill(SkillName.Fencing, 75.0, 85.0);
this.SetSkill(SkillName.Macing, 75.0, 85.0);
this.SetSkill(SkillName.Swords, 75.0, 85.0);
this.SetSkill(SkillName.Chivalry, 100.0);
}
public KeeperOfChivalry(Serial serial)
: base(serial)
{
}
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public override void InitSBInfo()
{
this.m_SBInfos.Add(new SBKeeperOfChivalry());
}
public override void InitOutfit()
{
this.AddItem(new PlateArms());
this.AddItem(new PlateChest());
this.AddItem(new PlateGloves());
this.AddItem(new StuddedGorget());
this.AddItem(new PlateLegs());
switch ( Utility.Random(4) )
{
case 0:
this.AddItem(new PlateHelm());
break;
case 1:
this.AddItem(new NorseHelm());
break;
case 2:
this.AddItem(new CloseHelm());
break;
case 3:
this.AddItem(new Helmet());
break;
}
switch ( Utility.Random(3) )
{
case 0:
this.AddItem(new BodySash(0x482));
break;
case 1:
this.AddItem(new Doublet(0x482));
break;
case 2:
this.AddItem(new Tunic(0x482));
break;
}
this.AddItem(new Broadsword());
Item shield = new MetalKiteShield();
shield.Hue = Utility.RandomNondyedHue();
this.AddItem(shield);
switch ( Utility.Random(2) )
{
case 0:
this.AddItem(new Boots());
break;
case 1:
this.AddItem(new ThighBoots());
break;
}
this.PackGold(100, 200);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}