145 lines
3.7 KiB
C#
145 lines
3.7 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class ShotAnArrowIntoTheAirQuest : BaseQuest
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{
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public ShotAnArrowIntoTheAirQuest()
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: base()
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{
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this.AddObjective(new SlayObjective(typeof(Sheep), "sheep", 10));
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this.AddReward(new BaseReward(typeof(TrinketBag), 1072341)); // A bag of trinkets.
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}
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/* I Shot an Arrow Into the Air... */
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public override object Title
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{
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get
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{
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return 1075486;
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}
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}
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/* Truth be told, the only way to get a feel for the bow is to shoot one and there's no better practice target than a
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sheep. If ye can shoot ten of them I think ye will have proven yer abilities. Just grab a bow and make sure to take
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enough ammunition. Bows tend to use arrows and crossbows use bolts. Ye can buy 'em or have someone craft 'em. How
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about it then? Come back here when ye are done. */
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public override object Description
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{
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get
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{
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return 1075482;
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}
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}
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/* Fair enough, the bow isn't for everyone. Good day then. */
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public override object Refuse
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{
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get
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{
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return 1075483;
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}
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}
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/* Return once ye have killed ten sheep with a bow and not a moment before. */
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public override object Uncomplete
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{
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get
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{
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return 1075484;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Kashiel : MondainQuester
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{
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[Constructable]
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public Kashiel()
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: base("Kashiel", "the archer")
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{
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}
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public Kashiel(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(ShotAnArrowIntoTheAirQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Hue = 0x83FE;
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this.HairItemID = 0x2045;
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this.HairHue = 0x1;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Boots(0x1BB));
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Item item;
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item = new LeatherLegs();
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item.Hue = 0x901;
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this.AddItem(item);
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item = new LeatherGloves();
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item.Hue = 0x1BB;
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this.AddItem(item);
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item = new LeatherChest();
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item.Hue = 0x1BB;
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this.AddItem(item);
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item = new LeatherArms();
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item.Hue = 0x901;
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this.AddItem(item);
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item = new CompositeBow();
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item.Hue = 0x606;
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this.AddItem(item);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |