120 lines
3.5 KiB
C#
120 lines
3.5 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Hag
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{
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public class Blackheart : BaseQuester
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{
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[Constructable]
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public Blackheart()
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: base("the Drunken Pirate")
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{
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}
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public Blackheart(Serial serial)
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: base(serial)
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{
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Hue = 0x83EF;
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this.Female = false;
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this.Body = 0x190;
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this.Name = "Captain Blackheart";
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}
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public override void InitOutfit()
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{
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this.AddItem(new FancyShirt());
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this.AddItem(new LongPants(0x66D));
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this.AddItem(new ThighBoots());
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this.AddItem(new TricorneHat(0x1));
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this.AddItem(new BodySash(0x66D));
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LeatherGloves gloves = new LeatherGloves();
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gloves.Hue = 0x66D;
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this.AddItem(gloves);
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this.FacialHairItemID = 0x203E; // Long Beard
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this.FacialHairHue = 0x455;
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Item sword = new Cutlass();
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sword.Movable = false;
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this.AddItem(sword);
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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this.Direction = this.GetDirectionTo(player);
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this.Animate(33, 20, 1, true, false, 0);
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QuestSystem qs = player.Quest;
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if (qs is WitchApprenticeQuest)
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{
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FindIngredientObjective obj = qs.FindObjective(typeof(FindIngredientObjective)) as FindIngredientObjective;
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if (obj != null && !obj.Completed && obj.Ingredient == Ingredient.Whiskey)
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{
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this.PlaySound(Utility.RandomBool() ? 0x42E : 0x43F);
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Item hat = player.FindItemOnLayer(Layer.Helm);
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bool tricorne = hat is TricorneHat;
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if (tricorne && player.BAC >= 20)
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{
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obj.Complete();
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if (obj.BlackheartMet)
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qs.AddConversation(new BlackheartPirateConversation(false));
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else
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qs.AddConversation(new BlackheartPirateConversation(true));
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}
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else if (!obj.BlackheartMet)
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{
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obj.Complete();
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qs.AddConversation(new BlackheartFirstConversation());
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}
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else
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{
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qs.AddConversation(new BlackheartNoPirateConversation(tricorne, player.BAC > 0));
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}
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return;
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}
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}
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this.PlaySound(0x42C);
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this.SayTo(player, 1055041); // The drunken pirate shakes his fist at you and goes back to drinking.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.Heave();
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}
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private void Heave()
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{
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this.PublicOverheadMessage(Network.MessageType.Regular, 0x3B2, 500849); // *hic*
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Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(60, 180)), new TimerCallback(Heave));
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}
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}
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} |